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Xbox 360 system software

Xbox 360 system software
Xbox 360 full logo.svg
Developer Microsoft
Working state Current
Source model Closed Source
Initial release November 22, 2005; 11 years ago (2005-11-22)
Latest release 2.0.17511.0 / November 17, 2016; 5 months ago (2016-11-17)
Latest preview 2.0.17511.0 / November 10, 2016; 6 months ago (2016-11-10)
Available in
Update method Direct Download
USB Recovery
Game Disc
Optical Disc Recovery
Platforms Xbox 360
Preceded by Xbox
Succeeded by Xbox One (system software)
Official website Xbox 360 operating system versions and system updates

The Xbox 360 system software or the Xbox 360 Dashboard is the updateable software and operating system for the Xbox 360. It resides on a 16 MB file system and has access to a maximum of 32 MB of the system's memory. The updates can be downloaded from the Xbox Live service directly to the Xbox 360 and subsequently installed. Microsoft has also provided the ability to download system software updates from their respective official Xbox website to their PCs and then storage media, from which the update can be installed to the system.

The Xbox 360 game system allows users to download applications that add to the functionality of the dashboard. Most apps required the user to be signed into a valid Xbox Live Gold account in order to use the features advertised for the given app. But as of the 2.0.16756.0 update, most apps do not require a Xbox Live Gold Subscription to access them, although the app may have its own subscription to be able to use it. With the exception of a few early apps, Microsoft has added partners to develop apps for the Xbox 360 system since the New Xbox Experience (NXE) Dashboard update in 2008.

Following the success of Xbox One preview program launched in 2014, in March 2015, Microsoft announced the Xbox 360 preview program to the public.

Microsoft released the Xbox 360 console on November 22, 2005, a whole year earlier than both the Sony PlayStation 3 and Nintendo Wii. Having the advantage of the lead, Microsoft was able to experiment with various customization options for the consumer’s individual consoles. The ability to customize the way the console looked with various themes to fit the front and sides of it was something very different for home console users. In system, the Xbox 360 Dashboard had the ability to have multiple profiles with password on the same console with each user being able to customize the dashboard to exactly fit their own unique style. There were premium themes available for purchase on the Xbox Live Marketplace apart from the default styles. Originally there were five tabs or sections known as the "blades" for the Xbox 360 menu, namely the Marketplace, Xbox live, Games, Media and System. In scrolling from left to right, each section would have a different-colored background signifying its own unique area but users also had the option to change all sections to one background color as well. In 2008 however, when the gaming scene changed dramatically because of the competitions with the PlayStation 3 and the Wii, a new Xbox Dashboard titled the New Xbox Experience (NXE) was launched, which features major changes in both the user interface and other functionalities. The new user interface had a navigation system similar to that of Windows Media Center. It contained a New pop-up/in-game Live Guide, using a redesigned version of the "blades" interface, a tabbed interface that featured five "blades". Also, users were able to create personalized Avatars, essentially mini characters of themselves. Furthermore, selecting an avatar is now required by the Xbox Live service. Two years later, Microsoft launched a new dashboard set for the release of the Microsoft Kinect, adding a fresh new user interface with a touch of silver, but in late 2011 a system update again came with a complete new user interface with a Metro-style design inspired by Windows Phone. The many enhancements that were included with this update pushed the system to a more modernized interface and improved features that pushed the envelope for social gaming and media.


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