War Thunder | |
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Developer(s) | Gaijin Entertainment |
Publisher(s) | Gaijin Entertainment |
Composer(s) | Georgy Zheryakov Alexander Chorni Zahar Antonov |
Engine | Dagor Engine 4.0 |
Platform(s) | Microsoft Windows OS X Linux PlayStation 4 Shield Android TV |
Release | |
Genre(s) | Action, MMO |
Mode(s) | Multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | PC: 81/100 PS4: 76/100 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
GameSpot | 8/10 |
IGN | 7.2 |
PC Gamer (US) | 78/100 |
Awards | |
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Publication | Award |
Gamescom | Best Simulation Game (2013) |
KRI (КРИ) | Best Developer, Best Game, Best Technology, Best Sound Design (2013) |
Guinness World Records |
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War Thunder is a World War II-inspired, cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, OS X, Linux, PlayStation 4, and Shield Android TV.
The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to the Cold War period with an emphasis on World War II. Players have access to more than 800 playable aircraft, tanks, and ships from the Soviet Union, Germany, the United Kingdom, the Japanese Empire, the United States, and China (only on the Chinese server). Other nations, such as France, Italy, Canada, Australia, and Romania, are also featured as part of the arsenal of the five main nations.
Most in-game maps are either directly or indirectly based on real battles of the era such as in Stalingrad, Russia, or Peleliu, an island in the Palau chain, though there are exceptions.
War Thunder is divided into three main game modes, which define the overall realism behind the performance of vehicles in battle; the amount of assistance provided to the player (e.g. through the interface); and the type of maps and missions played.