Realm of the Titans | |
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Developer(s) | Ningbo Shengguang Tianyi |
Publisher(s) | |
Engine | BigWorld |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Multiplayer online battle arena |
Realm of the Titans (Chinese: 天翼決; pinyin: tiān yì jué) is a multiplayer online battle arena video game developed by Ningbo Shengguang Tianyi for Microsoft Windows. The game is partially inspired by the Warcraft III custom map, Defense of the Ancients.
A team of developers was assembled, primarily staff previously experienced in outsourcing but not in an start-to-finish development of a project. Development was wholly done in Shanghai, with player support, server operation and company administration based at the parent company in Yinzhou DistrictNingbo.
The main server was opened to the public on the 30th of October 2010, just over two years after the project started.
Alpha testing began in North America on the April 7, 2011.
Realm of the Titans uses the BigWorld engine, which was originally designed for Massively Multiplayer Online Role Playing Games presenting some issues of adapting both the client and the server to handle the very different requirements.
Development was started in 2008 soon after CEO Qian Wenhai and Lead Designer Zhou Weifeng returned to China after studying in Melbourne, Australia. At University, both had become quite prominent in the Australian DOTA player base and had both previously qualified for the Asia-Pacific championship in Singapore. At this point in time, there were few commercial games released using this formula (although many Starcraft and Warcraft III maps existed such as Aeon of Strife), but they decided it had the potential to be a commercial genre. This proved to be correct as multiple games of this type were released while RotT was being developed such as League of Legends and Heroes of Newerth.