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Warcraft III

Warcraft III: Reign of Chaos
WarcraftIII.jpg
North American box art
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Distributor(s)
Director(s) Frank Pearce Jr.
Producer(s) Chris Sigaty
Designer(s) Rob Pardo
Writer(s) Chris Metzen
Composer(s) Tracy W. Bush
Derek Duke
Glenn Stafford
Series Warcraft
Platform(s) Microsoft Windows, Classic Mac OS, Mac OS X
Release date(s)
  • NA: July 3, 2002
  • EU: July 5, 2002
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 92/100
Review scores
Publication Score
GamePro 5/5
GameSpot 9.3/10
IGN 9.3/10
PC Gamer (US) 94%

Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game developed and published by Blizzard Entertainment, and was released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft fictional universe. An expansion pack, The Frozen Throne, was released in July 2003.

Warcraft III contains four playable races: Humans and Orcs, both of which had previously appeared in Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness, and two new races, the Night Elves and the Undead.Warcraft III's single-player campaign is laid out similarly to that of StarCraft, also by Blizzard Entertainment, being told through all four of the game's races in a progressive manner. Multiplayer mode allows for play against other players, via the Internet, instead of playing against computer-controlled characters as is done in the single-player custom game mode.

The game shipped 4.5 million units to retail stores and over one million units sold within a month.Warcraft III won many awards including "Game of the Year" from more than six different publications.

Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. In Campaign mode, the map is initially covered with the Black Mask, an impenetrable covering. The Mask is removed from areas that have been explored, but those that are no longer within sight range of an allied unit or building are instead covered with the fog of war; though terrain remains visible, changes such as enemy troop movements and building construction are unseen. During a game, players must establish settlements to gain resources, defend against other players, and train units to explore the map and attack computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units the player may control at one time.


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