Dead Space 2 | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Producer(s) | Steve Papoutsis |
Designer(s) | Wright Bagwell, John Calhoun, Matthias Worch |
Writer(s) | Jeremy Bernstein |
Composer(s) | Jason Graves |
Series | Dead Space |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) |
|
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (PS3) 89.22% (X360) 89.10% (PC) 86.18% |
Metacritic | (X360) 90/100 (PS3) 89/100 (PC) 87/100 |
Review scores | |
Publication | Score |
1UP.com | A- |
Destructoid | 9.5/10 |
Edge | 9/10 |
Game Informer | 9/10 |
GameSpot | (PS3) 9/10 (X360) 8.5/10 |
GamesRadar | 9/10 |
GameTrailers | 9/10 |
Giant Bomb | |
IGN | 9/10 |
Joystiq | |
OXM (US) | 9.5/10 |
OXM (UK) | 9/10 |
PSM | 9/10 |
PSM3 | 9.2/10 |
X-Play | 4/5 |
BigPond | 9.5/10 |
Cheat Code Central | 4.7/5 |
Extreme Gamer | 8.8/10 |
Hardcore Gamer | 4.5/5 |
Dead Space 2 is a science fiction survival horror video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360, released in January 2011. Set three years after the events of the first Dead Space, the game follows protagonist Isaac Clarke's fight against a new Necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against Necromorphs across the Sprawl. A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title. A sequel, Dead Space 3, was released in February 2013.
A Nintendo Wii version of the game was planned, but never released.
The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.
Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are also automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.