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Dead Space: Extraction

Dead Space: Extraction
Dead Space: Extraction
Wii cover art
Developer(s) Visceral Games
Eurocom
Publisher(s) Electronic Arts
Composer(s) Jason Graves
Series Dead Space
Platform(s) Wii, PlayStation 3
Release Wii
  • AU: September 24, 2009
  • EU: September 25, 2009
  • NA: September 29, 2009
  • JP: October 1, 2009
PlayStation 3
  • NA: January 25, 2011
  • EU: January 27, 2011
Genre(s) Rail shooter
Mode(s) Single-player, 2 player cooperative multiplayer
Aggregate scores
Aggregator Score
GameRankings (Wii) 84%
Metacritic (Wii) 82/100
(PS3) 79/100
Review scores
Publication Score
1UP.com B+
Edge 8 out of 10
Eurogamer 8 out of 10
G4 4 out of 5
GameSpot 8.0 out of 10
GameSpy 4.5/5 stars
GameTrailers 7.9 out of 10
IGN Wii: 8.5/10 PS3: 7.5/10
Nintendo Power 8.0 out of 10
ONM 84%

Dead Space: Extraction is a 2009 rail shooter and prequel to the 2008 video game Dead Space. Originally released for the Wii, it is included with the PlayStation 3 limited edition version of Dead Space 2, and is available on the PlayStation Network. Dead Space: Extraction takes place before the events of Dead Space and during the same time as the film Dead Space: Downfall. It is the only game in the series to be released on a Nintendo console.

It revolves around a group of space colonists from the Aegis VII colony fighting against the infection of Necromorphs created when the Red Marker is removed. Necromorphs are the re-animated, mutated corpses of humans and serve as the major antagonists of the game. It was developed by Visceral Games and published by EA Games. The game was released in September 2009 in North America, with the PAL region release following in October. Although initially a Wii exclusive, it was announced during E3 2010 that a port of the game would be included in the PlayStation 3 version of Dead Space 2, using the PlayStation Move controller.

Extraction is a first-person rail shooter introducing new enemies, characters, weapons and environments to the Dead Space series. Players also have some degree of control over the camera. The game uses the pointer function of the Wii Remote for aiming at enemies and can also be controlled through the Wii Zapper. Twisting the Wii Remote or Wii Zapper activates a weapon's secondary firing mode, and swinging the Nunchuck (or shaking the zapper) can perform a melee attack or shake off enemies that have grabbed onto the player. Players can use a kinesis option at any time to make objects float, draw closer, or throw them at enemies. Kinesis can also be used to grab flying projectiles and fire them back.


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