Dead Space | |
---|---|
Developer(s) | EA Redwood Shores |
Publisher(s) | Electronic Arts |
Designer(s) | Wright Bagwell |
Writer(s) |
Warren Ellis Rick Remender Antony Johnston |
Composer(s) | Jason Graves |
Series | Dead Space |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 89.07% (PS3) 89.05% (PC) 85.32% |
Metacritic | (X360) 89/100 (PS3) 88/100 (PC) 86/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
CVG | 9.1/10 |
Edge | 8/10 |
Eurogamer | 7/10 |
Game Informer | 9.25/10 |
GamePro | 5/5 |
GameSpot | 9.0/10 |
GameTrailers | 8.8/10 |
IGN | 8.7/10 |
OXM (US) | 9/10 |
PC Gamer (UK) | 86% |
PC Gamer (US) | 81% |
X-Play | 4/5 |
Awards | |
---|---|
Publication | Award |
British Academy Video Games Awards | Best Use Of Audio Best Original Score |
12th DICE Awards | Outstanding Achievement in Sound Design Action Game of the Year |
Game Developers Choice Awards | Best Audio |
IGN | Best New IP (2008) (Xbox 360) |
GameSpot "Best of 2008" awards | Best Atmosphere Best Sound Design |
Game Informer | Game of The Month |
Dead Space is a science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.
The game was met with widespread critical acclaim, and has sold over 2 million copies. Sequels Dead Space 2 and Dead Space 3 were released on January 25, 2011 and February 5, 2013, respectively.
The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of necromorph appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective.
Dead Space does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from Isaac's Resource Integration Gear (RIG) spacesuit and the weapons themselves. For example, a small holographic display is mounted on Isaac's weapons to indicate ammunition count while aiming; also, the health meter is integrated into his suit spine and the spines of suits worn by other game characters. The player can check the current objectives and the 3D map via floating holograms projected in front of Isaac, or access the inventory screen to manage items or choose guns. However, the game still progresses in real time during these activities, so the player remains in danger of being attacked.