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Dead Space (video game)

Dead Space
Dead Space Box Art.jpg
Developer(s) EA Redwood Shores
Publisher(s) Electronic Arts
Designer(s) Wright Bagwell
Writer(s) Warren Ellis
Rick Remender
Antony Johnston
Composer(s) Jason Graves
Series Dead Space
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s)
  • NA: October 13, 2008
  • NA: October 20, 2008 (PC)
  • AU: October 23, 2008
  • EU: October 24, 2008
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (X360) 89.07%
(PS3) 89.05%
(PC) 85.32%
Metacritic (X360) 89/100
(PS3) 88/100
(PC) 86/100
Review scores
Publication Score
1UP.com B+
CVG 9.1/10
Edge 8/10
Eurogamer 7/10
Game Informer 9.25/10
GamePro 5/5
GameSpot 9.0/10
GameTrailers 8.8/10
IGN 8.7/10
OXM (US) 9/10
PC Gamer (UK) 86%
PC Gamer (US) 81%
X-Play 4/5
Awards
Publication Award
British Academy Video Games Awards Best Use Of Audio
Best Original Score
12th DICE Awards Outstanding Achievement in Sound Design
Action Game of the Year
Game Developers Choice Awards Best Audio
IGN Best New IP (2008) (Xbox 360)
GameSpot "Best of 2008" awards Best Atmosphere
Best Sound Design
Game Informer Game of The Month

Dead Space is a science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.

The game was met with widespread critical acclaim, and has sold over 2 million copies. Sequels Dead Space 2 and Dead Space 3 were released on January 25, 2011 and February 5, 2013, respectively.

The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of necromorph appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective.

Dead Space does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from Isaac's Resource Integration Gear (RIG) spacesuit and the weapons themselves. For example, a small holographic display is mounted on Isaac's weapons to indicate ammunition count while aiming; also, the health meter is integrated into his suit spine and the spines of suits worn by other game characters. The player can check the current objectives and the 3D map via floating holograms projected in front of Isaac, or access the inventory screen to manage items or choose guns. However, the game still progresses in real time during these activities, so the player remains in danger of being attacked.


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