Dead Space 3 | |
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Cover art, featuring series protagonist Isaac Clarke
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Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Producer(s) | Steve Papoutsis |
Composer(s) |
Jason Graves James Hannigan |
Series | Dead Space |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 77.81% (PS3) 75.76% (PC) 73.10% |
Metacritic | (X360) 78/100 (PC) 78/100 (PS3) 76/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Edge | 7/10 |
Eurogamer | 7/10 |
Game Informer | 9.75/10 |
GameSpot | 8/10 |
GamesTM | 8/10 |
IGN | 7.8/10 |
Joystiq | |
OXM (UK) | 7/10 |
Polygon | 9.5/10 |
VideoGamer.com | 5/10 |
Hardcore Gamer | 4/5 |
Dead Space 3 is a science fiction survival horror video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 and released internationally in February 2013, it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.
In Dead Space 3, Isaac Clarke teams up with EarthGov Sergeant John Carver as they travel to Tau Volantis, an ice-covered planet, to end the Marker and Necromorph threat for good.
Development of the game began after the completion of Dead Space 2. It is the first game in the Dead Space series to feature online co-op.
The game received positive reviews from game critics upon release; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to its predecessors. Dead Space 3 sold 605,000 copies and became less successful than its predecessors. Despite poor sales, EA and Visceral expressed interest in a sequel.
Dead Space 3 puts Clarke against the Necromorphs, who serve as the primary antagonists of the franchise. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Player characters can now roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke ... just does the action that is appropriate for the given situation."
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.