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CryEngine

CryEngine
CryEngine Nex-Gen(4th Generation) - 15.png
CryEngine logo
Developer(s) Crytek
Initial release May 2, 2002; 14 years ago (2002-05-02)
Stable release
5.3.1 / January 26, 2017; 23 days ago (2017-01-26)
Written in C++, Lua, C#
Platform Microsoft Windows
Linux
PlayStation 3
PlayStation 4
Wii U
Xbox 360
Xbox One
iOS
Android
Type Game engine
License Free royalty free, shared-source
Website cryengine.com

CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Cloud Imperium Games initially used a heavily modified version of the engine for the games Star Citizen and Squadron 42, but have announced that they are switching to Amazon Lumberyard, a fork of CryEngine. Warhorse Studios uses a modified version of the engine for medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series.

According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million. Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard.

CryEngine 1 is a game engine used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for HDR lighting. The engine has been licensed to NCsoft for their MMORPG, Aion: The Tower of Eternity. On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine.


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