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Aion: The Tower of Eternity

Aion
AionTTE.jpg
Developer(s) Aion Team Development Dept
Publisher(s)
Distributor(s) Ubisoft
Director(s) Yongchan Jee
Producer(s) Wonsik Woo
Designer(s) Yongchan Jee
Composer(s) InRo Joo
Ryo Kunihiko
Engine CryEngine
Platform(s) Microsoft Windows
Release
  • SK: November 25, 2008
  • JP: July 17, 2009
  • NA: September 22, 2009
  • AU: September 23, 2009
  • EU/ZAF: September 25, 2009
  • RU: December 27, 2009
Genre(s) MMORPG
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 79.34%
Metacritic 76% (PC)
Review scores
Publication Score
Eurogamer 7/10
G4 4/5 stars
GameSpot 6.5/10
GameSpy 3.5/5 stars
GameZone 8/10
IGN 8.5/10
PC Gamer (US) 70/100
PC Zone 80/100
X-Play 4/5 stars
Gameplanet (NZ) 9.0/10
Awards
Publication Award
RPGLand.com Best MMORPG RPGs of the Year 2009
MMORPG.com Best New Game
MMORPG.com 2009 Awards
Gamescom Best Online Game
2009 Gamescom Awards
PAX Best MMO
2009 Inside Gaming’s Best MMO of PAX
Korean Game Awards Best Korean Game of the Year – 2008

Aion (Korean: 아이온: 영원의 탑, also known as Aion: The Tower of Eternity) is a massively multiplayer online role-playing game (MMORPG) released by NCSOFT. The game combines PvP and PvE (a concept the developers call PvPvE) in a fantasy game environment. As of May 20, 2009, Aion had 3.5 million subscribers in Asia. AION's first major expansion pack was released to North America and Europe on September 7, 2010 under the name AION: Assault on Balaurea. On February 29, 2012 AION changed publisher in Europe while North American Truly Free launched on April 11, 2012 with no restrictions. Aion's second major expansion was released in North America on June 26, 2013 under the name "Aion: Dark Betrayal". Its most recent expansion was launched on July 13, 2016 under the name "Aion: Echoes of Eternity".

Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite.

The PvPvE gameplay of Aion revolves around battles within the Abyss and Balaurea (PvP zones). Within these zones are fortresses which can be controlled by individual Legions (the Aion equivalent of Guilds). Battle to control these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from PvE raid content. Legions in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs and discounts for travel and vendor items. The game currently does not allow factions to fight against those of their own race, except for casual duels or in the Arena, or Panesterra.

The participation in PvP is rewarded with Abyss Points in the game. The game ranks players as battles are won against fellow players based on their participation in the Abyss and Balaurea. Certain items can be purchased with these points such as high-end armor and weapons. This is referred to as the Abyss Rank system, and there can only be a limited number of high-ranking players per server. The highest-ranking players compete for the relatively few rank positions available. Players of a very high rank are also granted the ability to transform into what is known as a Guardian General; a form that bestows an exceedingly large boost to certain stats. Abyss points are gained by killing other players in combat, and points are lost by being killed by another player. Higher points are awarded for a kill of a much higher ranked player than for killing an equal or lower ranked player. Abyss Points can also be earned by completing certain quests and by selling certain items. In 4.5 patch, a new Glory Point system is introduced. It replaced the Abyss Point ranking system, turning Abyss Points into a currency to be spent instead of a factor defines players' rank. You can get these glory points from sieges or pvp and pve instances. Player can't get these points from killing the opposite faction. Glory points aren't useable as currency to buy new items, but they do decrease a certain amount daily, and the amount of lost points depends on the players rank.


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