Star Citizen | |
---|---|
Logo of Star Citizen
|
|
Developer(s) | |
Publisher(s) | Cloud Imperium Games |
Director(s) | Chris Roberts |
Writer(s) | Dave Haddock |
Composer(s) |
Pedro Camacho Geoff Zanelli |
Engine |
Amazon Lumberyard (based on CryEngine) |
Platform(s) | Microsoft Windows, Linux |
Release date(s) |
|
Genre(s) | Space trading and combat, first-person shooter |
Mode(s) | Single-player, multiplayer |
Star Citizen is an upcoming space sim video game for Microsoft Windows and Linux.Star Citizen is planned to consist of four main components: first-person space combat, mining, exploration, and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42. The game is built on Amazon Lumberyard.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered on the fictional United Empire of Earth (UEE). A central theme of the game is citizenship – or lack thereof – in the UEE, which must be earned through player actions such as completing a period of military service. It is anticipated that citizens will enjoy certain in-game benefits, like paying a reduced tax rate, but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.
Star Citizen and Squadron 42 are produced by Chris Roberts' company Cloud Imperium Games and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries.
Star Citizen aims to combine multiple video game genres, including space trading and combat simulator and first-person shooter elements, in a massively multiplayer online game.