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Foundry 42

Cloud Imperium Games Corporation
Formerly called
  • Cloud Imperium Games (2010–12)
  • Cloud Imperium Games, LLC (2012–13)
Industry Video game industry
Founded 2010; 7 years ago (2010)
Founders Chris Roberts, Ortwin Freyermuth
Headquarters Los Angeles, California, United States
Area served
Worldwide
Key people
Chris Roberts
Products Star Citizen
Parent
  • Roberts Space Industries Corp.
  • Roberts Space Industries International Ltd.
Divisions
  • Cloud Imperium Games Texas, LLC
  • Cloud Imperium Games UK Ltd.
Subsidiaries
  • Foundry 42 Ltd.
  • Foundry 42 Germany
Website cloudimperiumgames.com

Cloud Imperium Games Corporation is an American video game company, founded in 2010 by Chris Roberts and Ortwin Freyermuth, with offices in Los Angeles, California, Austin, Texas, Manchester, Derby and Frankfurt.

The company's origins are traced as far back as the launch of parent company Roberts Space Industries, in 2010. It was founded by Chris Roberts, together with his business partner and long-time international media attorney Ortwin Freyermuth, to work on a new game. On October 10, 2012, Cloud Imperium Games launched a crowdfunding campaign from the Roberts Space Industries website with the stated goal of raising between two and four million dollars to produce a space sim game for the personal computer in a sandbox vein. It was being built on the Cryengine 3 game engine. The game promised to integrate a traditional "branching storyline" game to be called Squadron 42 with a persistent online universe game to be called Star Citizen. On October 18, 2012, at the request of fans, a Kickstarter campaign was launched to run in conjunction with the Roberts Space Industries website. By November 19, 2012 when the combined campaigns concluded, they had earned US$6,238,563, approximately 4.1 million from the RSI campaign, and approximately 2.1 from the Kickstarter campaign. This surpassed all stretch goals set for the campaign, and broke video game industry crowdfunding records, both in funds received and in number of backers. Chris Roberts had stated that if at least US$23 million could be raised over the course of the crowdfunding campaign, no outside investors' or developers' funding would be required. This goal was reached October 18, 2013. As of April 2017, the company website states that they have raised over US$146 million.


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