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Squadron 42

Star Citizen
Star Citizen logo.png
Logo of Star Citizen
Developer(s)
Publisher(s) Cloud Imperium Games
Director(s) Chris Roberts
Writer(s) Dave Haddock
Composer(s) Pedro Camacho
Geoff Zanelli
Engine Amazon Lumberyard
Platform(s) Linux, Microsoft Windows
Release
  • Star Citizen: TBA
  • Squadron 42: 2017
Genre(s) Space trading and combat, first-person shooter
Mode(s) Single-player, multiplayer

Star Citizen is an upcoming massively multiplayer, space trading and combat computer game for Microsoft Windows and Linux. The development includes a single-player campaign titled Squadron 42.

Star Citizen and Squadron 42 are produced by Chris Roberts' company Cloud Imperium Games and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries. The games are built on Amazon Lumberyard. Originally planned for a release in 2014, and again in 2016, there is as of 2017 no official release date, and the game is still in active development. Squadron 42 was originally announced for a late 2015 release, but was delayed. As of May 2017, the game's website lists 2017 for release.

Arena Commander is the second playable alpha component of Star Citizen. It is an in-fiction space combat simulator allowing players to playtest ship combat against other players or AI opponents. According to the developers, it features a highly detailed ship flight model, simulating space flight using the mass of the ship and location and force of the thrusters. Other claimed features include realistic application of g-force on the pilot and a high level of visual fidelity. Racing and cooperative game modes were added in an update.

Star Marine, originally announced for release in 2015, is the first-person shooter element of Star Citizen; like Arena Commander, Star Marine is an in-fiction combat simulator. There are two ways to play Star Marine: one game mode is a 'capture-and-hold' game ('Last Stand'), where two opposing teams (the Marines and the Outlaws) each attempt to capture one or more 'control points' to gain points; as a team captures more control points, they gain points at a steadily increasing rate. 'Elimination' is a free-for-all 'last man standing' match; unlike the team-based 'Last Stand', players work individually to gain the highest kill-count before the match ends. Both game variants last for ten minutes or (in the case of 'Last Stand') until one team accrues the higher score. The first-person shooter mechanics are claimed to be relatively realistic, with armor levels, weapon stances and stamina effects manifesting as heavy breathing.


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