Battlefield 1943 | |
---|---|
Developer(s) | EA DICE |
Publisher(s) | Electronic Arts |
Designer(s) | Sebastian Armonioso |
Series | Battlefield |
Engine | Frostbite 1.5 |
Platform(s) | Xbox 360 PlayStation 3 |
Release |
Xbox Live Arcade 8 July 2009 PlayStation Network 9 July 2009 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | PS3: 83/100 X360: 83/100 |
Review scores | |
Publication | Score |
Edge | 9/10 |
Eurogamer | 8/10 |
Game Informer | 8.5/10 |
GameSpy | |
GameTrailers | 7.6/10 |
Giant Bomb | |
IGN | 8.5/10 |
OXM (US) | |
TeamXbox | 8.8/10 |
X-Play |
Battlefield 1943 is an online multiplayer World War II first-person shooter video game developed by EA DICE and published by Electronic Arts for Xbox 360 and PlayStation 3 through digital distribution. It takes place in the Pacific Theater of Operations of World War II. A PC version was planned but later cancelled.
Battlefield 1943 casts players as either being soldiers with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN) with up to 24 players on three maps: Wake Island, Guadalcanal, and Iwo Jima. After all players collectively reached 43 million kills, players received access to an additional Coral Sea map.
Like Battlefield: Bad Company, 1943 features the Frostbite Engine for its environmental damage. The game only features the series' signature Conquest mode and a new gametype called Air Superiority which was unlocked when the online gaming community reached a combined total of 43 million kills in Conquest. Similar to Battlefield Heroes, 1943 features only three classes: Infantryman, armed with an SMG and anti-tank rocket; Rifleman, armed with a semi-automatic rifle and rifle grenade; and Scout, armed with a scoped rifle, pistol, and dynamite. Each class has an unlimited supply of ammunition. Explosive ordnance, however, does take time to replenish. The game also features a regenerating health system.