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Battlefield: Bad Company

Battlefield: Bad Company
Battlefield Bad Company Game Cover.png
Developer(s) EA DICE
Publisher(s) Electronic Arts
Designer(s) Patrick Bach
Tobias Falk
Writer(s) Fredrik Agetoft
Composer(s) Mikael Karlsson
Series Battlefield
Engine Frostbite 1.0
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA: 23 June 2008
  • EU: 26 June 2008
Genre(s) First-person shooter, action, tactical shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 84/100 (PS3)
83/100 (Xbox 360)
Review scores
Publication Score
1UP.com B
GameSpot 8.5/10
IGN 8.6/10
GamePlanet 9.0/10

Battlefield: Bad Company is a first-person shooter developed by EA DICE for PlayStation 3 and Xbox 360, and part of the Battlefield series. It was released in North America on 23 June 2008, followed by a European release on 26 June. The game was hinted at just before the release of Battlefield 2, and then announced sixteen months later. A direct sequel, Battlefield: Bad Company 2, was released for the PlayStation 3, Xbox 360 and PC on 2 March 2010. The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States of America and the Russian Federation.

Bad Company is unique in the series in that it was developed for consoles and features a full single player campaign with characters, as opposed to previous titles which were mostly released for PC and featured warfare focused on multiplayer with large numbers of players. The game also emphasises squad-based combat, while retaining the vehicular and large scale warfare of the series in multiplayer. The game applies some new features to the franchise, including a highly destructible environment such as blowing walls through houses. DICE debuted its studio developed Frostbite engine with the game which allows for the high destructibility, and the engine has since been updated to run later titles.

Bad Company received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine.

In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized.


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