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Frostbite (game engine)

Frostbite
Frostbite engine logo 2016.jpeg
Current logo used since Frostbite 3 (as of 2016)
Developer(s) EA DICE
Written in C++
Platform Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Type Game engine
License Proprietary
Website www.frostbite.com

Frostbite is a game engine developed by EA DICE, the creators of the Battlefield series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres. The engine was first used by DICE to create first-person shooters, but it has been expanded to include various other genres such as racing, role playing games, real-time strategy and sports games, and is employed by a number of EA studios. Thus far, the engine is exclusive to Electronic Arts with all titles being published by EA.

The toolset comprises three primary components: FrostEd, Backend Services, and Runtime. FrostEd is a desktop program for developers to create Frostbite games in a realtime workflow. Both runtime memory and runtime performance enable code and data systems to deploy content to Xbox 360, PlayStation 4, iOS and Android.

Frostbite 3 (marketed as simply Frostbite as of 2015) is the most recent iteration of Frostbite. The workflows and runtimes are highly configurable and cover all aspects of development including audio, animation, cinematics, scripting, artificial intelligence, physics, destruction, rendering, and visual effects. Frostbite 3 introduces new features such as new weathering systems, physically based rendering (PBR) and support for various development techniques (such as photogrammetry). The game engine has had several upgrades including improved tessellation technology. It also features Destruction 4.0, which enhances the in-game destruction over its predecessors.


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