Public | |
Industry | Video game industry |
Founded | 1991 |
Headquarters | Ostrów Wielkopolski, Poland |
Key people
|
Paweł Marchewka, Paul Milewski, Steve The Zombie |
Products |
Call of Juarez series Dead Island series Dying Light |
Number of employees
|
Around 300 |
Divisions | Techland Publishing |
Subsidiaries | Techland Vancouver Techland Wroclaw Techland Warsaw |
Website | www.techland.pl |
Techland is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. They are best known for developing Western-themed first-person shooter Call of Juarez (2006) and its prequel Call of Juarez: Bound in Blood (2009), as well as first-person survival horror video games Dead Island (2011) and Dying Light (2015). The company is headquartered in Ostrów Wielkopolski in central Poland and has offices in Wrocław, Warsaw, and Vancouver.
In June 2016 Techland announced that it would become a global game publisher, with plans to publish games developed by other studios and release two major multi-platform titles, and four in digital distribution each year. Their first published title was Torment: Tides of Numenera, developed by inXile Entertainment and was released in February 2017.
Techland debuted as a computer software distributor. The first internally developed product, Crime Cities, was published in 2000. The date marks the consolidation of the core development team whose collaborative efforts resulted in the creation of the proprietary Chrome Engine in the year 2003. The first game based on the in-house engine which established Techland as a widely recognized software developer was a sci-fi first person shooter, Chrome. The critical acclaim and commercial success of the original title were the grounds for the prequel, titled Chrome: Specforce, released in 2005. Alongside the first person shooters, Techland developed rally simulation games Xpand Rally and Xpand Rally Xtreme. In the year 2006 a VW licensed arcade driving game, GTI Racing, was added to Techland's development team portfolio.