Developer(s) | Techland |
---|---|
Initial release | 2003, with Chrome Engine I |
Stable release |
6.x
|
Written in | C++ |
Platform | Microsoft Windows, Linux, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, OS X |
License | Proprietary |
Website | http://technology.techland.pl/ |
Chrome Engine was a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PS3 and Microsoft Windows.
Chrome Engine evolved through over nine years of development. According to its creators the engine is purely "What You See Is What You Get" and allows substantial control over the process of creating game levels.
ChromEd is an expanded content creation and management tool. It enables real time level editing. The main features are:
First release of the engine used in Chrome.
Improved version of engine enhanced with support for DirectX 9.0.
This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR, shaders and bump mapping were implemented.
The fourth iteration of the Chrome Engine that was introduced with Call of Juarez: Bound in Blood. Supports DirectX 9 only.
This version debuted with Call of Juarez: The Cartel and Dead Island. This version was primarily used between 2011-2013.
The latest version of the Chrome Engine. Used in Dying Light and in the 2015 release Hellraid. This version of the engine has been used from 2013 to the present.
Chrome Engine 1
Chrome Engine 2
Chrome Engine 3
Chrome Engine 4
Chrome Engine 5