*** Welcome to piglix ***

Dying Light

Dying Light
Dying Light cover.jpg
Developer(s) Techland
Publisher(s) Warner Bros. Interactive Entertainment
Director(s) Paweł Marchewka
Adrian Ciszewski
Producer(s) Tymon Smektała
Designer(s) Maciej Binkowski
Programmer(s) Bartosz Kulon
Artist(s) Allen Shelton
Writer(s) Rafal W. Orkan
Dan Jolley
Composer(s) Paweł Błaszczak
Engine Chrome Engine 6
Platform(s) Microsoft Windows
Linux
PlayStation 4
Xbox One
Release date(s) 27 January 2015
Genre(s) Survival horror, action-adventure
Mode(s) Single-player, multiplayer
Dying Light (Original Score)
Dying Light Original Score.jpg
Soundtrack album by Paweł Błaszczak
Released 4 February 2015
Genre Video game soundtrack
Length 1:06:16
Aggregate scores
Aggregator Score
GameRankings (PS4) 75.02%
(XONE) 74.60%
(PC) 72.80%
Metacritic (PC) 75/100
(PS4) 74/100
(XONE) 74/100
Review scores
Publication Score
Destructoid 7/10
Eurogamer 7/10
Game Informer 8.5/10
Game Revolution 3/5 stars
GameSpot 7/10
GamesRadar 3/5 stars
GameTrailers 6.8/10
IGN 8.5/10
PC Gamer (US) 70/100
Polygon 6.5/10
VideoGamer.com 8/10
Gamereactor 8/10
Hardcore Gamer 3.5/5
The Independent 3/5
Metro (UK) 5/10
The Guardian 4/5 stars
USGamer 3.5/5 stars

Dying Light is an open world first person survival horror action-adventure video game developed by Techland and published by Warner Bros. Interactive Entertainment. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but was later cancelled due to hardware limitations.

The game revolves around an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a city called Harran. It features an enemy-infested, open-world city with a dynamic day and night cycle. The day-night cycle changes the game drastically, as enemies become more aggressive and more difficult to deal with during night time. The gameplay is focused on weapons-based combat and parkour. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus); and a four-player, co-operative multiplayer mode.

The development of the game began in early 2012. Prior to the game's official announcement, several reports claimed that Dying Light was a sequel to Dead Island, another franchise created by Techland. The rumor was later denied. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements, and had to build them again from scratch. The music development was handled by Paweł Błaszczak. According to him, the soundtrack was inspired by movie soundtracks of the '70s and '80s.

At release, Dying Light received positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day-night cycle, while receiving criticism regarding the story, difficulty and technical issues. The game was the best-selling title for the month of January 2015 and broke the record for the first month sales for a new survival horror intellectual property. Techland announced that they would be committed to the game after its release. As a result, in May 2015, they put another project on hold to concentrate on the post-release development of Dying Light. The team released numerous updates, and two downloadable content packages, namely Cuisine & Cargo and The Bozak Horde. An expansion, titled Dying Light: The Following was announced as well and was released on February 9, 2016.


...
Wikipedia

...