Torment: Tides of Numenera | |
---|---|
Cover art
|
|
Developer(s) | inXile Entertainment |
Publisher(s) | Techland Publishing |
Director(s) |
Kevin Saunders Chris Keenan |
Producer(s) | Brian Fargo |
Designer(s) | Adam Heine Colin McComb George Ziets |
Artist(s) | Aaron Meyers |
Writer(s) |
Colin McComb Gavin Jurgens-Fyhrie Adam Heine George Ziets Mark Yohalem Nathan Long |
Composer(s) | Mark Morgan |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux, Xbox One, PlayStation 4 |
Release date(s) | February 28, 2017 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | (PC) 83/100 (PS4) 76/100 (XONE) 82/100 |
Review scores | |
Publication | Score |
Destructoid | 7.5/10 |
Game Informer | 8.5/10 |
Game Revolution | |
IGN | 8.8/10 |
PC Gamer (US) | 89/100 |
VideoGamer.com | 8/10 |
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, OS X, Linux, Xbox One and PlayStation 4. It is a spiritual successor to the critically acclaimed 1999 game, Planescape: Torment.
The game takes place in Numenera, a fantasy campaign setting written by Monte Cook. It uses the Unity game engine. Like its predecessor, Torment: Tides of Numenera is primarily story-driven, giving greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role.
The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.
Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. The player experiences the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events.