Numenera Logo
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Designer(s) | Monte Cook |
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Publisher(s) | Monte Cook Games |
Publication date | 2013 |
Genre(s) | Science Fantasy |
System(s) | the Cypher System |
Playing time | Varies |
Random chance | Dice rolling |
Skill(s) required | Role-playing, improvisation |
Website | Numenera.com |
Numenera is an award-winning science fantasy tabletop role-playing game (RPG) set in the far distant future, written by Monte Cook. It has been translated into Italian, German Spanish and French.
Numenera is set on Earth approximately one billion years in the future. The setting is called "The Ninth World" due to the fact that eight civilizations have risen and fallen prior to the current era.
Character creation has been simplified by having players fill in the blanks to the statement:
The name "Numenera" is a reference to the bits of technology leftover from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" and "era" refers to the period (1 billion years in the future) in which this universe takes place. The world is utterly filled with "nanites" (the divine presence) that some beings in this universe can tap into and control. With a nod towards Clarke's Third Law, "any sufficiently advanced technology is indistinguishable from magic", the setting treats technology with much the same approach as magic in a fantasy setting. The native tech level is roughly medieval.
Lead Designer: Monte Cook
Lead Artist: Kieran Yanner
Lead Editor: Shanna Germain
Contributing Artists: Scott Purdy, Lee Smith, Patrick McEvoy, Eric Lofgren, Guido Kuip, Matthew Stawicki, Keith Thompson, Jeremy McHugh, Jason Engle
Cartographer: Christopher West
"If you're a fan of outside-of-the-box gameplay such as that found in Planescape, Dark Space, or Chaositech, the far-future stories of Gene Wolfe, Michael Moorcock, or Jack Vance, or mind-blowing visuals like those found in the work of French artist Moebius, you're going to love Numenera." - Monte Cook
Numenera was launched via a Kickstarter campaign, that set a record for "most money raised for a tabletop role-playing game" at $517,255 by 4,658 backers, surpassing the previous record set by the Kickstarter for Traveller 5th edition. Originally intended just to fund the initial Core rulebook, the campaign more than doubled its fund goal within the first 24 hours. "Stretch-goals" that were announced as the level of funding grew increased the output of products, ending up producing an entire game line.