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Super Smash Bros. 4

Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Super Smash Bros for Wii U Box Art.png
North American box art for the Wii U version
Developer(s)
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Producer(s)
  • Shinya Saito
  • Masaya Kobayashi
Composer(s)
  • Keiki Kobayashi
  • Junichi Nakatsuru
  • Hiroki Hashimoto
  • Hiroyuki Kawada
  • Eriko Sakurai
  • Akihiko Ishikawa
  • Yoshinori Hirai
Series Super Smash Bros.
Platform(s) Nintendo 3DS, Wii U
Release Nintendo 3DS
  • JP: September 13, 2014
  • NA: October 3, 2014
  • EU: October 3, 2014
  • AU: October 4, 2014
Wii U
  • NA: November 21, 2014
  • EU: November 28, 2014
  • AU: November 29, 2014
  • JP: December 6, 2014
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Review scores
Publication Score
3DS Wii U
AllGame 4/5 stars 4.5/5 stars
Destructoid 9/10 9.5/10
Eurogamer 7/10 8/10
Famitsu 37/40 N/A
Game Informer 9.25/10 9.75/10
Game Revolution 4/5 stars 5/5 stars
GameSpot 8/10 9/10
GamesRadar+ 3.5/5 stars 4.5/5 stars
GameTrailers 7.4/10 8.5/10
IGN 8.8/10 9.8/10
Joystiq 4.5/5 stars 4.5/5 stars
Nintendo Life 9/10 9/10
Polygon 9/10 9.5/10
Cheat Code Central N/A 4.6/5
Hardcore Gamer 4.5/5 4.5/5
Aggregate score
Metacritic 85/100 92/100

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are fighting video games developed by Sora Ltd. and Bandai Namco Games and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. The 3DS version was released in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.

Like the rest of the series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, as well as from several third-party franchises. Development on the games begin in 2012, and were officially announced at E3 2013. The gameplay was designed to be somewhere between that of the faster, more competition-oriented Super Smash Bros. Melee and the slower, more casual-friendly Brawl. New features include having up to eight players fighting at a time on the Wii U version, support for Nintendo's line of Amiibo, using custom Miis as playable fighters, post-release downloadable content including additional fighters and stages, and customizable special moves. Some features from previous games in the series were removed, such as the story mode from Super Smash Bros. Brawl.

Critics applauded the fine-tuning of existing Super Smash Bros. gameplay elements, but criticized some issues with online play. Both versions sold well, with the 3DS version selling over nine million copies worldwide by December 2017, and the Wii U version selling over five million during the same period.

Like in previous games in the series, Super Smash Bros. is a multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series. An item called a Smash Ball allows players to use a powerful, character-specific attack, otherwise known as the "Final Smash". Another item is an Assist Trophy, which summons various non-playable characters from a represented series onto the field to assist the summoner. Both of them were previously introduced in Super Smash Bros. Brawl. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage now features an alternate Omega form, which replaces the stage's layout with a flat surface with ledges on both sides and removes all stage hazards, similar to the stage "Final Destination", which is a medium-sized stage that is completely flat and features no hazards. Certain stages, collectible trophies, and game features are exclusive to each version of game, with the Wii U version primarily featuring elements taken from home console titles and the 3DS version taking elements primarily from handheld titles. Both games feature revisited stages from past entries in the series and new stages representing newly introduced properties or recent entries in existing ones.


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