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Super Smash Bros. Melee

Super Smash Bros. Melee
Super Smash Bros Melee box art.png
North American box art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Producer(s)
Composer(s)
  • Hirokazu Ando
  • Shogo Sakai
  • Tadashi Ikegami
Series Super Smash Bros.
Platform(s) GameCube
Release
  • JP: November 21, 2001
  • NA: December 3, 2001
  • EU: May 24, 2002
  • AU: May 31, 2002
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Smashing...Live!
Soundtrack album by New Japan Philharmonic
Released October 21, 2002
Recorded August 27, 2002
Genre Video game soundtrack
Length 61:52
Label Enterbrain
Aggregate scores
Aggregator Score
GameRankings 90.52%
Metacritic 92/100
Review scores
Publication Score
Edge 6/10
Eurogamer 10/10
Famitsu 37/40
GameSpot 8.9/10
IGN 9.6/10
ONM 95%

Super Smash Bros. Melee is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube video game console. It is the second game in the Super Smash Bros. series, following the first game. It was released in Japan in November 2001, with other territories later.

The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. Melee includes all playable characters from the first game in the series on the Nintendo 64 and also adds new characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.Melee's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with increasing percentages, rather than a depleting health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is still one of the most popular fighting games for competitive play.

The game received critical praise, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold by March 2008.


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