Super Smash Bros. Brawl | |
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North American box art
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Developer(s) |
Nintendo Game Arts Sora Ltd. among others |
Publisher(s) | Nintendo |
Director(s) | Masahiro Sakurai |
Producer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Super Smash Bros. |
Engine | Havok |
Platform(s) | Wii |
Release date(s) |
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Genre(s) | Fighting, platformer |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 92.84% (78 reviews) |
Metacritic | 93/100 (81 reviews) |
Review scores | |
Publication | Score |
1UP.com | A |
Edge | 9 of 10 |
Eurogamer | 9 of 10 |
Famitsu | 40 of 40 |
GameSpot | 9.5 of 10 |
GameTrailers | 9.4 of 10 |
IGN | 9.5 of 10 |
Nintendo Power | 10 of 10 |
ONM | 95% |
NGamer | 93% |
Award | |
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Publication | Award |
GameSpot | Best Fighting Game |
Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (
The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although a few character from Melee were cut in Brawl. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and a selection of playable characters. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection. The game is unique, in that it may be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously.