Super Mario Sunshine | |
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North American box art depicting Mario and FLUDD
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) |
Yoshiaki Koizumi Kenta Usui |
Producer(s) |
Shigeru Miyamoto Takashi Tezuka |
Programmer(s) | Koichi Hayashida |
Writer(s) | Makoto Wada |
Composer(s) |
Koji Kondo Shinobu Tanaka |
Series | Super Mario |
Platform(s) | GameCube |
Release | |
Genre(s) | Platformer, action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 92% |
Metacritic | 92/100 |
Review scores | |
Publication | Score |
1UP.com | A |
AllGame | |
CVG | 10/10 |
Edge | 9/10 |
EGM | 9.5/10 |
Eurogamer | 9/10 |
Famitsu | 37/40 |
Game Informer | 9.75/10 |
GamePro | |
Game Revolution | A- |
GameSpot | 8/10 |
GameSpy | |
GamesRadar | 4.5/5 |
IGN | 9.4/10 |
Nintendo Life | 9/10 |
Nintendo Power | 10/10 |
Thunderbolt | 9/10 |
Super Mario Sunshine is a platform video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube. It was released in Japan in July 2002, in the United States and Canada in August and September 2002 respectively, and in Europe and Australia in October 2002. It is the second Super Mario 3D platformer in the main Super Mario series overall, following Super Mario 64 in 1996. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.
The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and Mario gets blamed for the mess. Mario is ordered to clean up Isle Delfino, using a device called FLUDD (Flash Liquidizer Ultra Dousing Device), while saving Princess Peach from Shadow Mario.
Super Mario Sunshine was well received by reviewers. It sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a Player's Choice title in 2003.
Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, while introducing various new gameplay features. Players control Mario as he tries to obtain 120 Shine Sprites in order to bring light back to Isle Delfino and prove his innocence after Bowser Jr. (disguised as Mario) steals the Shine Sprites and covers the island in toxic slime. Players start off in the hub world of Isle Delfino and access various worlds via portals which become available as the game progresses. Similar to collecting Stars in Super Mario 64, players obtain Shine Sprites by clearing various objectives given to Mario upon entering each stage, with more objectives unlocked in each level after clearing an existing one. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players may also find Blue Coins, which can be exchanged for more Shine Sprites in the boathouse in Delfino Plaza.