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Super Mario Galaxy

Super Mario Galaxy
The game's cover art shows Mario flying through space alongside a Luma, a small star-shaped creature
Official cover art
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Director(s)
Producer(s)
Designer(s) Yoshiaki Koizumi
Shigeru Miyamoto
Artist(s) Kenta Motokura
Writer(s) Takayuki Ikkaku
Composer(s)
Series Super Mario
Platform(s) Wii
Release date(s)
  • JP: 1 November 2007
  • NA: 12 November 2007
  • EU: 16 November 2007
  • AU: 29 November 2007
Genre(s) Platformer, action-adventure
Mode(s) Single-player, multiplayer
Super Mario Galaxy: Original Soundtrack
The cover art of the game's soundtrack shows Mario's silhouette on a gold background
Soundtrack album by Mahito Yokota and Koji Kondo
Released
24 January 2008 (2008-01-24) (Japan)
Recorded 2007
Genre Video game soundtrack
Length 1:07:05 (Original Edition)
2:09:54 (Platinum Edition)
Label
Aggregate score
Aggregator Score
Metacritic 97/100
Review scores
Publication Score
1UP.com A
CVG 9.5/10
Edge 10/10
Eurogamer 10/10
Famitsu 38/40
Game Informer 9.75/10
GamePro 5/5 stars
Game Revolution A
GameSpot 9.5/10
GameSpy 5/5 stars
GamesRadar 5/5 stars
GameZone 9.8/10
IGN 9.7/10
ONM 97%
Play 10/10
Award
Publication Award
IGNGameSpot,Nintendo Power,Kotaku,Yahoo! Games Game of the Year

Super Mario Galaxy (Japanese: スーパーマリオギャラクシー Hepburn: Sūpā Mario Gyarakushī?) is a platform video game developed and published by Nintendo for the Wii worldwide in November 2007. It is the third 3D game in the Super Mario series and the twelfth main instalment overall. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.

The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Development of Super Mario Galaxy began after the release of Donkey Kong Jungle Beat in late 2004, after Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The game's soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.


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