Super Mario Galaxy | |
---|---|
Official cover art
|
|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Director(s) | |
Producer(s) |
|
Designer(s) | Yoshiaki Koizumi Shigeru Miyamoto |
Artist(s) | Kenta Motokura |
Writer(s) | Takayuki Ikkaku |
Composer(s) | |
Series | Super Mario |
Platform(s) | Wii |
Release date(s) | |
Genre(s) | Platformer, action-adventure |
Mode(s) | Single-player, multiplayer |
Super Mario Galaxy: Original Soundtrack | |
---|---|
Soundtrack album by Mahito Yokota and Koji Kondo | |
Released |
24 January 2008
(Japan) |
Recorded | 2007 |
Genre | Video game soundtrack |
Length | 1:07:05 (Original Edition) 2:09:54 (Platinum Edition) |
Label |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 97/100 |
Review scores | |
Publication | Score |
1UP.com | A |
CVG | 9.5/10 |
Edge | 10/10 |
Eurogamer | 10/10 |
Famitsu | 38/40 |
Game Informer | 9.75/10 |
GamePro | |
Game Revolution | A |
GameSpot | 9.5/10 |
GameSpy | |
GamesRadar | |
GameZone | 9.8/10 |
IGN | 9.7/10 |
ONM | 97% |
Play | 10/10 |
Award | |
---|---|
Publication | Award |
IGNGameSpot,Nintendo Power,Kotaku,Yahoo! Games | Game of the Year |
Super Mario Galaxy (Japanese: スーパーマリオギャラクシー Hepburn: Sūpā Mario Gyarakushī?) is a platform video game developed and published by Nintendo for the Wii worldwide in November 2007. It is the third 3D game in the Super Mario series and the twelfth main instalment overall. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.
The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Development of Super Mario Galaxy began after the release of Donkey Kong Jungle Beat in late 2004, after Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The game's soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.