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Super Mario 64

Super Mario 64
Artwork of a horizontal rectangular box. Depicted is a flying cartoon man in blue overalls, a red shirt, and a red cap with white wings on the sides and the letter "M" on the front. He flies in front of a blue backdrop with clouds and a castle in the distance. The bottom portion reads "Super Mario 64" in red, blue, yellow, and green block letters.
North American box art depicting Mario flying with a winged cap in front of Princess Peach's castle
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s)
Producer(s) Shigeru Miyamoto
Composer(s) Koji Kondo
Series Super Mario
Platform(s) Nintendo 64, iQue Player
Release date(s) Nintendo 64
  • JP: June 23, 1996
  • NA: September 29, 1996
  • EU: March 1, 1997
iQue Player
  • CHN: November 21, 2003
Genre(s) Platformer
Mode(s) Single-player
Super Mario 64 Original Soundtrack
Soundtrack album by Koji Kondo
Genre Video game music
Length 50:56
Label Nintendo
Aggregate scores
Aggregator Score
GameRankings 96.41%
(22 reviews)
Metacritic 94/100
(13 reviews)
Review scores
Publication Score
AllGame 5/5 stars
Edge 10/10
EGM 9.5/10
Famitsu 39/40
Game Informer 9.75/10
GameSpot 9.4/10
IGN 9.8/10

Super Mario 64 is a 1996 platform video game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to utilize three-dimensional (3D) graphics. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. It is the best-selling game on the Nintendo 64, with more than eleven million copies sold. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.

In the game, Mario explores Princess Peach's castle and must rescue her from Bowser. As one of the earlier 3D platform games, Super Mario 64 is based on open world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. The game established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D sidescrolling platformers. In the evolution from two dimensions to three, Super Mario 64 places an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style.


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Wikipedia

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