Street Fighter II' Turbo: Hyper Fighting |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Yoshiki Okamoto |
Designer(s) |
Akira Nishitani Akira Yasuda |
Composer(s) |
Yoko Shimomura Isao Abe |
Series | Street Fighter |
Platform(s) | Arcade, Super NES, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360 |
Release date(s) |
Arcade
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CP System |
CPU |
68000 @ 12 MHz, Z80 @ 3.579 MHz |
Sound |
YM2151 @ 3.579 MHz, MSM6295 @ 7.576 MHz |
Display |
Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate, 4096 out of 65,536 colors |
Review scores | |||
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Publication | Score | ||
SNES | Wii | Xbox 360 | |
1UP.com | B+ | ||
AllGame | |||
CVG | 95% | 9 / 10 | |
Edge | 9 / 10 | ||
EGM | 38 / 40 | ||
Eurogamer | 9 / 10 | 7 / 10 | |
Famitsu | 36 / 40 | ||
GameFan | 389 / 400 | ||
GamePro | 20 / 20 | ||
GamesMaster | 96% | ||
GameSpot | 7.5 / 10 | 6.7 / 10 | |
GamesRadar | |||
GameTrailers | 8 / 10 | ||
ONM | 97% | 85% | |
OXM (US) | 9 / 10 | ||
OXM (UK) | 9 / 10 | ||
Super Play | 96% | ||
Aggregate scores | |||
MobyRank | 94% | ||
NinRetro | 93% |
Award | |
---|---|
Publication | Award |
(1993) |
6th Best Game of 1993, 5th Best Fighting Game |
Street Fighter II' Turbo: Hyper Fighting (Japanese: ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, upgraded to the CP System II.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:
Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.