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Street Fighter II′ Turbo: Hyper Fighting

Street Fighter II' Turbo:
Hyper Fighting
Street Fighter II Dash Turbo (flyer).PNG
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s) Arcade, Super NES, Sega Saturn, PlayStation, PlayStation 2, Xbox, PlayStation Portable, Xbox 360
Release date(s) Arcade
  • WW: December 1992
Super NES
  • JP: July 11, 1993
  • WW: August 1993
Wii Virtual Console
  • JP: August 10, 2007
  • NA: June 25, 2007
  • PAL: July 20, 2007
Wii U Virtual Console
  • JP: June 25, 2014
  • WW: August 22, 2013
Xbox Live Arcade
  • NA: August 2, 2006
  • EU: August 2, 2006
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System
CPU 68000 @ 12 MHz,
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster, horizontal orientation, 384×224 pixels, 60 Hz refresh rate,
4096 out of 65,536 colors
Review scores
Publication Score
SNES Wii Xbox 360
1UP.com B+
AllGame 4.5/5 stars 4/5 stars 3/5 stars
CVG 95% 9 / 10
Edge 9 / 10
EGM 38 / 40
Eurogamer 9 / 10 7 / 10
Famitsu 36 / 40
GameFan 389 / 400
GamePro 20 / 20
GamesMaster 96%
GameSpot 7.5 / 10 6.7 / 10
GamesRadar 4/5 stars
GameTrailers 8 / 10
ONM 97% 85%
OXM (US) 9 / 10
OXM (UK) 9 / 10
Super Play 96%
5/5 stars
Aggregate scores
MobyRank 94%
NinRetro 93%
Award
Publication Award
(1993) 6th Best Game of 1993,
5th Best Fighting Game

Street Fighter II' Turbo: Hyper Fighting (Japanese: ストリートファイターIIダッシュターボ -HYPER FIGHTING-?) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, upgraded to the CP System II.

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.


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