Super Street Fighter II | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Noritaka Funamizu Haruo Murata |
Composer(s) | Isao Abe Syun Nishigaki |
Series | Street Fighter |
Platform(s) | Arcade Computers: Amiga, FM Towns PC DOS, Sharp X68000 Consoles: PlayStation, Sega Saturn, Mega Drive/Genesis, Super NES |
Release |
Arcade
Super NES, Mega Drive/Genesis
Amiga
Super NES Mega Drive/Genesis Wii U Virtual Console Super Famicom/SNES
|
Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | CPS-2 |
Display |
Raster (horizontal), 384×224 resolution, 4096 colors on screen, 16,777,216 color palette |
Aggregate scores | |
---|---|
Aggregator | Score |
MobyRank | 88% (SNES) 87% (Genesis) |
NinRetro | 93% (SNES) 91% (Mega Drive) |
Review scores | |
Publication | Score |
CVG | 92% (Arcade) 90% (SNES) 88% (Mega Drive) |
EGM | 28 / 40 (SNES) 27 / 40 (Genesis) |
Famitsu | 31 / 40 (Mega Drive) 90% (SNES) |
GameFan | 268 / 300 (Genesis) 280 / 300 (SNES) |
GamePro | 4.5 / 5 (Arcade) 4.5 / 5 (SNES) 4.5 / 5 (Genesis) |
GamesMaster | 95% (SNES) 94% (Mega Drive) |
GameSpot | 8.7 / 10 (SNES) |
IGN | 8 / 10 (SNES) |
ONM | 94% (SNES) |
Mega | 94% (Mega Drive) |
(SNES) | |
92% (SNES) 91% (Mega Drive) |
Awards | |
---|---|
Publication | Award |
(1993) |
3rd Best Game of 1993, 3rd Best Fighting Game, 3rd Best Graphics, 3rd Best VGM, 5th Best Character (Cammy) |
Mega (1994) | 2nd Best Game of All Time |
Super Street Fighter II: The New Challengers (スーパーストリートファイターII -The New Challengers-?) is a head-to-head fighting game produced by Capcom and originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II' Turbo: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous versions, Super Street Fighter II introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released the following year, which further refined the balance between characters and introduced additional new features.
Super Street Fighter II featured the following changes from Street Fighter II' Turbo: Hyper Fighting.
All of the stages, character portraits, and even the HUD featured new graphics. The original opening sequence/Unused sequence which featured two generic characters fighting in front of a crowd was replaced by a new opening, featuring lead character Ryu launching a Hadoken projectile towards the screen. New animation frames were drawn for all the characters basic and special moves, and victory poses. For example, all four boss characters received new animation frames for basic attacks (Vega and Sagat did not have jumping punches in the previous games, while many of their standing and crouching attacks shared the same frames of animation), while Chun-Li received a new animation for her Kikoken projectile. The music and sound effects were also remade and a new announcer was introduced, who also recorded new voice samples for some of the characters (Ken, Guile, and Sagat).