*** Welcome to piglix ***

Super Street Fighter II

Super Street Fighter II
SSF2 US flyer.png
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Haruo Murata
Composer(s) Isao Abe
Syun Nishigaki
Series Street Fighter
Platform(s) Arcade
Computers:
Amiga, FM Towns PC DOS, Sharp X68000
Consoles:
PlayStation, Sega Saturn, Mega Drive/Genesis, Super NES
Release Arcade
  • WW: September 10, 1993
  • JP: September 10, 1993
  • NA: October 1993
  • EU: 6 January 1994
Super NES, Mega Drive/Genesis
  • JP: June 25, 1994
  • NA: July 18, 1994
  • EU: August 1994
Amiga
  • EU: 1995
FM Towns
  • JP: October 1994
MS-DOS
  • NA: 1996
Sharp X68000
  • JP: September 30, 1994
Wii Virtual Console
Super NES
  • JP: December 18, 2007
  • NA: January 21, 2008
  • PAL: January 25, 2008
Mega Drive/Genesis
  • JP: November 8, 2011
  • NA: April 26, 2012
  • PAL: April 12, 2012
Wii U Virtual Console
Super Famicom/SNES
  • JP: June 25, 2014
  • WW: August 22, 2013
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-2
Display Raster (horizontal),
384×224 resolution,
4096 colors on screen,
16,777,216 color palette
Aggregate scores
Aggregator Score
MobyRank 88% (SNES)
87% (Genesis)
NinRetro 93% (SNES)
91% (Mega Drive)
Review scores
Publication Score
CVG 92% (Arcade)
90% (SNES)
88% (Mega Drive)
EGM 28 / 40 (SNES)
27 / 40 (Genesis)
Famitsu 31 / 40 (Mega Drive)
90% (SNES)
GameFan 268 / 300 (Genesis)
280 / 300 (SNES)
GamePro 4.5 / 5 (Arcade)
4.5 / 5 (SNES)
4.5 / 5 (Genesis)
GamesMaster 95% (SNES)
94% (Mega Drive)
GameSpot 8.7 / 10 (SNES)
IGN 8 / 10 (SNES)
ONM 94% (SNES)
Mega 94% (Mega Drive)
5/5 stars (SNES)
92% (SNES)
91% (Mega Drive)
Awards
Publication Award
(1993) 3rd Best Game of 1993,
3rd Best Fighting Game,
3rd Best Graphics,
3rd Best VGM,
5th Best Character (Cammy)
Mega (1994) 2nd Best Game of All Time

Super Street Fighter II: The New Challengers (スーパーストリートファイターII -The New Challengers-?) is a head-to-head fighting game produced by Capcom and originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II' Turbo: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous versions, Super Street Fighter II introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released the following year, which further refined the balance between characters and introduced additional new features.

Super Street Fighter II featured the following changes from Street Fighter II' Turbo: Hyper Fighting.

All of the stages, character portraits, and even the HUD featured new graphics. The original opening sequence/Unused sequence which featured two generic characters fighting in front of a crowd was replaced by a new opening, featuring lead character Ryu launching a Hadoken projectile towards the screen. New animation frames were drawn for all the characters basic and special moves, and victory poses. For example, all four boss characters received new animation frames for basic attacks (Vega and Sagat did not have jumping punches in the previous games, while many of their standing and crouching attacks shared the same frames of animation), while Chun-Li received a new animation for her Kikoken projectile. The music and sound effects were also remade and a new announcer was introduced, who also recorded new voice samples for some of the characters (Ken, Guile, and Sagat).


...
Wikipedia

...