SpellForce 2 | |
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The original box art for SpellForce 2: Shadow Wars
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Developer(s) | Phenomic |
Publisher(s) | |
Platform(s) | Windows XP, 2000 |
Release |
Shadow Wars
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Genre(s) | Real-time strategy, role-playing video game |
Mode(s) | Single player, multiplayer, online (see below) |
SpellForce 2: Shadow Wars is a video game which employs both real time strategy and role-playing game elements, created by German game developers Phenomic. It is a sequel to their 2003 release SpellForce: The Order of Dawn and its two sequels, SpellForce: The Breath of Winter and SpellForce: Shadow of the Phoenix.
SpellForce 2: Shadow Wars was followed by SpellForce 2: Dragon Storm and SpellForce 2: Faith in Destiny, with a third and final sequel, SpellForce 2: Demons of the Past, released by Nordic Games in January 2014. In October 2007, SpellForce Universe Edition was released which contained all previous SpellForce games and expansion packs.
SpellForce 2: Shadow Wars requires the player to lead the main character and his band of heroes in forging new alliances to combat the invasion of the world. The game allows extensive co-operative campaigns for up to three players online or via a local area network.
The "SpellForce" series stands out from the other sequels in the series as one of the few releases attempting to fuse the role-playing game and real-time strategy genres; similar games include Dungeons & Dragons: Dragonshard and Warcraft III: Reign of Chaos.
The role-playing game aspects of SpellForce 2 parallel games such as Diablo, Diablo II, and Sacred in character development, skill trees, equipment customization, and top-down isometric viewing. However, the capacity to control multiple heroes often makes the gameplay comparable to that in the Baldur's Gate or Neverwinter Nights video games.