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Neverwinter Nights

Neverwinter Nights
Neverwinter Nights cover.jpg
European Windows version box art
Developer(s) BioWare
Publisher(s) Infogrames (Under the Atari brand name)
MacSoft
Director(s) Trent Oster
Producer(s) Trent Oster
Designer(s) Trent Oster
Brent Knowles
Kevin Martens
Programmer(s) Scott Greig
Artist(s) Marc Holmes
Sherridon Routley
David Hibbeln
Writer(s) Drew Karpyshyn
Composer(s) Jeremy Soule
Series Neverwinter Nights
Engine Aurora engine
Platform(s) Microsoft Windows, Mac OS X, Linux
Release date(s) Windows
  • NA: June 18, 2002
Linux
  • NA: June 20, 2003
Mac
  • NA: August 5, 2003
Genre(s) Role-playing video game
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 89.08%
Metacritic 91/100
Review scores
Publication Score
AllGame 4.5/5 stars
Game Informer 8.75/10
GamePro 4.5/5 stars
GameSpot 9.2/10
GameSpy 91/100
GameZone 9.3/10
PC Gamer (US) 95/100
FiringSquad 91%
Gameplanet 4.5/5 stars
Awards
Publication Award
Electronic Entertainment Expo (E3) Game Critics Awards 2000 Best Role Playing Game, Best Online Multiplayer
E3 Game Critics Awards 2001 Best Role Playing Game
E3 Game Critics Awards 2002 Best Role Playing Game
Interactive Achievement Awards 2002 Computer Role Playing Game of the Year

Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Atari. It was released on Microsoft Windows on June 18, 2002. BioWare later released a free Linux client in June 2003, requiring a purchased copy of the game to play.MacSoft released a Mac OS X port in August 2003.

Neverwinter Nights is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game, the first ever graphical massively multiplayer online role-playing game (MMORPG), which operated from 1991 to 1997 on AOL.

The original release of Neverwinter Nights includes the game engine, a game campaign that can be played as single player or in multiplayer mode, and on Windows releases, the Aurora toolset used for creating custom content that would run in the same engine. Three expansion packs were subsequently released for the game: Shadows of Undrentide in June 2003; Hordes of the Underdark in December 2003; and Kingmaker in November 2004. BioWare then began selling premium modules through an online store in late 2004. The game's success led to a sequel, Neverwinter Nights 2, released on October 31, 2006.


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Wikipedia

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