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SpellForce: The Breath of Winter

SpellForce: The Order of Dawn
Spellforce - The Order of Dawn Coverart.jpg
Developer(s) Phenomic Game Development
Publisher(s) Encore, Inc. (The Order of Dawn)
JoWooD Productions (The Breath of Winter, Shadow of the Phoenix (Europe), Gold Edition)
Aspyr Media, Inc.(Platinum Edition)
Dreamcatcher Interactive (SpellForce Universe)
Composer(s) Dynamedion
Series Spellforce
Platform(s) Microsoft Windows
Release The Order of Dawn
  • EU: 28 November 2003
  • NA: 11 February 2004
The Breath of Winter
  • EU: 25 June 2004
  • NA: 2005
Shadow of the Phoenix
  • EU: 12 November 2004
  • NA: 2005

Other

  • NA: 15 October 2007 (SpellForce Universe)
Genre(s) Real-time strategy, role-playing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 74.24%
Metacritic 74/100
Review scores
Publication Score
GameSpot 7.9/10
GameSpy 3/5 stars
IGN 8.2/10

Other

SpellForce: The Order of Dawn is a real-time strategy and role-playing video game developed by German game studio Phenomic Game Development and released on November 11, 2003 in Europe and on February 11, 2004 in North America.

The original game was followed by two expansions: SpellForce: The Breath of Winter in 2004 and SpellForce: Shadow of the Phoenix in 2005. The main game and the first expansion were later released as the SpellForce Gold Edition, the SpellForce Platinum Edition includes all three games.

A sequel, SpellForce 2: Shadow Wars was released on August 21, 2006. It was followed by an expansion; SpellForce 2: Dragon Storm on August 1, 2007. A second expansion; SpellForce 2: Faith in Destiny was released on July 1, 2012.

A third expansion titled SpellForce 2: Demons of the Past was announced by Nordic Games in June 2013.

SpellForce is a combination real-time strategy and role-playing video game. The game takes place in a broken world called Eo that was torn apart by a ritual called the Convocation. The ritual was performed by 13 powerful mages that in their greed for power caused the continents of the world to shatter. After the ritual only small pieces of land remain around magical towers created by the god that created the world. The pieces of land are connected by magical portals that make travel between them possible.

The game features campaign mode, free game mode and multiplayer mode. To begin you have to create a character called an Avatar or choose a ready made one that represents you in the game. When creating an avatar you can choose to be a melee fighter, archer or magician and have to distribute 30 stats points among your character stats. Increasing certain skills allows you to use certain weapons and spells. After this is done you can start playing. You start as a level 1 character that has to complete quests and kill hostile game units to gain experience to rise in level. Your character is an immortal warrior called a Runewarrior created by the mages that destroyed the world to fight their wars. If your character dies in battle it will respawn at the last activated bindstone on a map. These stones are found around the maps and can be activated when your avatar is close by. To aid you in your quest you have other Runewarriors at your disposal. These include hero runes and worker runes of six races (humans, dwarves, elves, orcs, trolls and dark elves). To use them you have to control a monument where that type of unit can be trained. There are seven different monuments; a hero monument and one for each race. To gain control of a monument you have to move your avatar close by to activate it. When activating a monument of a race you first need to train workers that can gather resources for you to construct buildings and train fighting units. At the start of the campaign not all runes, units and buildings of each race are available but are gradually unlocked as you progress through the game. When your avatar rises in level you can use rune stones of higher levels that enable you to defeat tougher opponents. In the lengthy campaign you need to complete quests in order to progress. There are two types of quests; main and side quests. The main quests are essential to complete the game; side quests are optional. Quests usually involve defeating enemy encampments, certain key enemy units, finding objects or persons and defending allies.


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