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Diablo (video game)

Diablo
Diablo Coverart.png
Cover art
Developer(s) Blizzard North
Publisher(s) Windows, Mac
PlayStation
Producer(s) Bill Roper
Designer(s) David Brevik
Erich Schaefer
Max Schaefer
Eric Sexton
Kenneth Williams
Programmer(s) David Brevik
Artist(s) Michio Okamura
Writer(s) Chris Metzen
Bill Roper
Eric Sexton
Erich Schaefer
Composer(s) Matt Uelmen
Series Diablo
Platform(s) Microsoft Windows, Classic Mac OS, PlayStation
Release Microsoft Windows
  • NA: December 31, 1996
  • EU: November 2, 1997
Mac OS
  • NA: May 8, 1998
PlayStation
  • NA: March 1998
  • EU: April 1998
Genre(s) Action role-playing, hack and slash
Mode(s) Single-player, multiplayer

Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996.

Set in the fictional Kingdom of Khanduras, located in the mortal realm, Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell itself in order to face Diablo.

An expansion pack, entitled Diablo: Hellfire, was released in 1997 by Sierra Entertainment. In 1998 Blizzard released Diablo for the PlayStation. This version featured direct control of the main character using the PlayStation controller and was developed by Climax Studios. The game's success led to two sequels, Diablo II in 2000, and Diablo III in 2012. To celebrate Diablo's 20th anniversary, the original game was recreated in Diablo III in early 2017.

Diablo is an action role-playing hack and slash video game. The player moves and interacts with the environment primarily by way of a mouse. Other actions, such as casting a spell, are performed in response to keyboard inputs. The player can acquire items, learn spells, defeat enemies, and interact with non-player characters (NPC)s throughout the game.

The dungeon levels are randomly generated, although they follow parameters according to their type; for instance the catacombs tend to have long corridors and closed rooms, while the caves are more non-linear. The players are assigned a random number of quests from several tiers; these quests are optional but help to level up the character and/or reveal more of the backstory. The final two quests, however, are mandatory in order to finish the game.


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