Metal Gear Rising: Revengeance | |
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Developer(s) | PlatinumGames |
Publisher(s) | Konami Digital Entertainment |
Director(s) | Kenji Saito |
Producer(s) | Atsushi Inaba |
Programmer(s) | Tetsuro Noda |
Writer(s) | Etsu Tamari |
Composer(s) | Jamie Christopherson |
Series | Metal Gear |
Platform(s) | PlayStation 3 Xbox 360 Microsoft Windows OS X Android |
Release date(s) |
PS3, Xbox 360 Microsoft Windows January 9, 2014 OS X September 25, 2014 |
Genre(s) | Action, hack and slash |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 83/100 (X360) 82/100 (PS3) 80/100 |
Review scores | |
Publication | Score |
CVG | 7.5/10 |
Eurogamer | 9/10 |
Famitsu | 39/40 |
Game Informer | 7.75/10 |
GameSpot | 8.5/10 |
GamesTM | 9/10 |
GameTrailers | 9.2/10 |
IGN | 8.5/10 |
Play | 91% |
Polygon | 9/10 |
Dengeki PlayStation | 365/400 |
The Escapist | 4/5 |
Metal Gear Rising: Revengeance is an action hack and slash video game developed by PlatinumGames and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement. The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat.
The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was being developed internally by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to PlatinumGames' involvement. The game was praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights. However, reviewers have criticized the game for its camera and story mode's length.
Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Body" form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, Raiden can wield weapons such as a dagger or a rocket launcher. Other subweapons can only be obtained after defeating the game's bosses.