Logo of Kojima Productions in use since December 16, 2015
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Native name
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株式会社コジマプロダクション |
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Romanized name
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Kabushiki gaisha Kojima Purodakushon |
Formerly called
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Kojima Productions(2005–2015) |
Private | |
Industry | Video game industry |
Founded | April 1, 2005 |
Founder | Hideo Kojima |
Headquarters | Shinagawa, Tokyo, Japan |
Key people
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Number of employees
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~100 (2017) |
Parent | Konami Digital Entertainment (2005–2015) |
Subsidiaries | Kojima Productions Amsterdam |
Website | kojimaproductions |
Kojima Productions Co., Ltd. is a Japanese video game development studio founded in 2005 by video game designer Hideo Kojima, creator of the Metal Gear series. The company was originally established as a subsidiary of Konami, located in Tokyo. The studio had just under 100 employees in 2005, but had grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots.
In 2015, Kojima Productions temporarily disbanded following a company restructuring at Konami. In December 2015, Kojima's employment contract with Konami was officially terminated, and he reformed the company as an independent studio, located in the Shinagawa ward of Tokyo.
The studio was formed on April 1, 2005, after Konami merged several of its subsidiaries including Kojima's team at Konami Computer Entertainment Japan (KCEJ). Kojima stated the merger relieved him of business management and administrative burdens he had as KCEJ's vice president, and that as head of Kojima Productions he could focus on creating games. He stated:
"To elaborate a little bit more, I am now in a position within Konami as one of the members of the board, and it's true that I do have a responsibility, and also respect, within the company. However, when I say as a creator, "I want to create this new game", it's still the same as twenty years ago! People still ask, "will that sell, will that be good?" Nobody really understands whether it would be an instant hit or whatever. I'm not just talking about the top executives, but even the development staff! But that is my challenge, actually. That's what's interesting. They do not understand what they cannot see instantly, so they can't say "that's a great idea" straight away. That's my challenge, and my satisfaction when I present to them, saying I want to create this new thing. And if I get more 'boos' about it - if they say, "No! We don't know what you're talking about!" then this is actually the fun part.
The company completed and released Metal Gear Solid: HD Collection, a compilation of Metal Gear Solid 2, 3 and Peace Walker. They also released Metal Gear Solid: Snake Eater 3D for the Nintendo 3DS as a port of the original game Metal Gear Solid 3: Snake Eater. In early 2014, they released Metal Gear Solid V: Ground Zeroes as a prologue to Metal Gear Solid V: The Phantom Pain, which was released in 2015.