Metal Gear Solid 3: Snake Eater | |
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North American cover art
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Developer(s) | Konami Computer Entertainment Japan |
Publisher(s) | Konami Corporation |
Director(s) | Hideo Kojima |
Producer(s) | Hideo Kojima |
Designer(s) | Hideo Kojima |
Programmer(s) | Kazunobu Uehara |
Artist(s) | Yoji Shinkawa |
Writer(s) | Hideo Kojima Tomokazu Fukushima Shuyo Murata |
Composer(s) |
Harry Gregson-Williams Norihiko Hibino |
Series | Metal Gear |
Platform(s) |
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Release date(s) |
November 17, 2004
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Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 91.90% |
Metacritic | 91/100 |
Review scores | |
Publication | Score |
Edge | 8/10 |
Game Informer | 9.5/10 |
GamePro | 4.5/5 |
GameSpot | 8.7/10 |
GameSpy | 4.5/5 |
GameTrailers | 9.0/10 |
IGN | 9.6/10 |
PSM | 10/10 |
X-Play | 4/5 |
Awards | |
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Publication | Award |
IGN | Best Story, Best Use of Sound |
GameSpot | Best Story, Best Sound Effects, Best New Character |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 92.97% |
Metacritic | 94/100 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
GamePro | 5/5 |
GameSpot | 9/10 |
GameSpy | |
IGN | 9.8/10 |
Award | |
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Publication | Award |
IGN | Best Online Game, 2006, PS2 |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 77.74% |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Eurogamer | 7/10 |
GameSpot | 9/10 |
IGN | 8.5/10 |
Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the previous installments.
Set in 1964 (three decades before the events of the original Metal Gear), the story centers on FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.
Metal Gear Solid 3: Snake Eater was critically acclaimed, receiving praise for its story, gameplay, graphics, setting, characters and ending, as well as departing from the series' typical conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005. It is now widely considered to be one of the greatest video games of all time.
The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.