*** Welcome to piglix ***

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater
Mgs3box.jpg
North American cover art
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Konami Corporation
Director(s) Hideo Kojima
Producer(s) Hideo Kojima
Designer(s) Hideo Kojima
Programmer(s) Kazunobu Uehara
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Tomokazu Fukushima
Shuyo Murata
Composer(s) Harry Gregson-Williams
Norihiko Hibino
Series Metal Gear
Platform(s)
Release date(s)
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 91.90%
Metacritic 91/100
Review scores
Publication Score
Edge 8/10
Game Informer 9.5/10
GamePro 4.5/5
GameSpot 8.7/10
GameSpy 4.5/5
GameTrailers 9.0/10
IGN 9.6/10
PSM 10/10
X-Play 4/5
Awards
Publication Award
IGN Best Story, Best Use of Sound
GameSpot Best Story, Best Sound Effects, Best New Character
Aggregate scores
Aggregator Score
GameRankings 92.97%
Metacritic 94/100
Review scores
Publication Score
Eurogamer 9/10
GamePro 5/5
GameSpot 9/10
GameSpy 5/5 stars
IGN 9.8/10
Award
Publication Award
IGN Best Online Game, 2006, PS2
Aggregate scores
Aggregator Score
GameRankings 77.74%
Metacritic 78/100
Review scores
Publication Score
Eurogamer 7/10
GameSpot 9/10
IGN 8.5/10

Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the previous installments.

Set in 1964 (three decades before the events of the original Metal Gear), the story centers on FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth wall-breaking sense of humor. The story of Snake Eater is told through numerous cut scenes and radio conversations.

Metal Gear Solid 3: Snake Eater was critically acclaimed, receiving praise for its story, gameplay, graphics, setting, characters and ending, as well as departing from the series' typical conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005. It is now widely considered to be one of the greatest video games of all time.

The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.


...
Wikipedia

...