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MadWorld

MadWorld
MadWorld.jpg
North American box art
Developer(s) PlatinumGames
Publisher(s) Sega
Director(s) Shigenori Nishikawa
Producer(s) Atsushi Inaba
Christopher Kaminski
Jun Yoshino
Designer(s) Eiro Shirahama
Hirono Sato
Takahisa Taura
Programmer(s) Masumi Tarukado
Artist(s) Yusuke Kan
Writer(s) Yasumi Matsuno
Jean Pierre Kellams
Ken Pontac
Warren Graff
Composer(s) Naoto Tanaka
Platform(s) Wii
Release date(s)
  • NA: March 10, 2009
  • EU: March 20, 2009
  • AU: March 26, 2009
  • JP: February 10, 2010
Genre(s) Hack and slash
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 83.07%
Metacritic 81/100
Review scores
Publication Score
1UP.com A-
CVG 8/10
Edge 6/10
Eurogamer 7/10
Famitsu 31/40
Game Informer 9/10
GamePro 4.5/5
GameSpot 7.5/10
GameSpy 4/5 stars
GamesRadar 8/10
GameTrailers 8.5/10
Hyper 9/10
IGN 9/10
Nintendo Power 9/10
ONM 85%
X-Play 4/5 stars

MadWorld (Japanese: マッドワールド Hepburn: MaddoWārudo?) is a hack and slash video game developed by PlatinumGames and published by Sega. It was released worldwide for the Wii in March 2009, and in Japan in February 2010. It was re-released in Australia in the Welcome to Violence boxset in March 2010, which includes The House of the Dead: Overkill and The Conduit.

MadWorld is divided into several levels representing different parts of Jefferson Island that have been converted into sets for the game show "DeathWatch". The player progresses through these levels in a linear fashion during the first playthrough, but can revisit any completed level to attempt to score more points or take on a harder challenge.

Most levels are open environments, allowing the player to explore them freely, although some sections of the level may require the player to earn a number of points before it will be accessible. A few levels feature motorcycle-based combat where the main character, Jack, is assaulted by foes as they race down a track or in a small arena. The player is challenged to beat the level's boss within a time limit, but in order to activate the boss fight, the player must accumulate enough points by defeating regular foes on the level. There will also be other challenges, bonuses, or mini-bosses that will become active after the player accumulates enough points. A common feature of each of these levels is the "Bloodbath Challenge", a time-limited minigame that rewards the player for completing a specific type of activity with additional points. For example, the player may need to attempt to swing a bat at foes to knock them into a giant dartboard to score points, or to ensure foes are trapped in front of a speeding train. Outside of these challenges, the player is awarded points for every defeat of a foe. The amount of points for beating foes increases by increasing the foe's power or using more unusual methods of winning. For example, while the player could throw an enemy on a wall, the player will earn significantly more points if they had previously forced a tire around the enemy.


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