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Jason D. Anderson

Jason D. Anderson
Jason D. Anderson of Troika Games.jpg
Anderson in 2004/2005
Born 1968/1969 (age 47–48)
Nationality American
Occupation Video game designer, video game artist
Employer Turtle Rock Studios
Notable work Fallout, Arcanum: Of Steamworks and Magick Obscura, Vampire: The Masquerade – Bloodlines, Evolve

Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.

Interplay reopened in-house development and in 2007 hired Anderson as Creative Director for an unannounced massively multiplayer online game. In March 2009, Anderson joined inXile Entertainment as Creative Director. In January 2011, he left inXile to join Turtle Rock Studios. In March 2012, inXile announced the crowdfunded development of Wasteland 2 with Anderson as the game's storyline author.

Jason Anderson grew up being the youngest of 10 children. He got into Dungeons & Dragons (D&D) around the age of 10 when his mom bought him the basic D&D set. Already at a young age, he enjoyed using the D&D and Avalon Hill settings to imagine his own adventures set in other universes such as Blade Runner.He learned basic programming on the Apple II and created his own dungeon crawling program to simulate dungeons and random encounters from the D&D table top game. After high school he nearly stopped using the computer altogether, focusing on working in construction and getting his degree as Recording engineering from Golden West College in 1992. He later purchased an Amiga and subsequently taught himself to use both LightWave 3D and 3D Studio (for Windows). He sent a sample of his work to Interplay Entertainment, which got him started in the computer games industry.


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