*** Welcome to piglix ***

Arcanum: Of Steamworks and Magick Obscura

Arcanum:
Of Steamworks and Magick Obscura
Arcanum cover copy.jpg
Developer(s) Troika Games
Publisher(s) Sierra
Distributor(s) Activision
Designer(s) Jason D. Anderson,
Leonard Boyarsky,
Timothy Cain
Composer(s) Ben Houge
Platform(s) Microsoft Windows
Release date(s)
  • NA: August 21, 2001
  • EU: August 24, 2001
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 79%
Metacritic 81/100
Review scores
Publication Score
Game Revolution B-
GameSpot 7.3 out of 10
GameSpy 89 out of 100
GameZone 90 out of 100
IGN 8.7 out of 10
PC Gamer (US) 90 out of 100
RPGFan 86 out of 100
Awards
Publication Award
IGN Editors' Choice
GameZone Editors' Choice

Arcanum: Of Steamworks and Magick Obscura (more commonly known as Arcanum) is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million.

The story takes place on the continent of Arcanum, which is a fantasy setting that is in the process of an industrial revolution. The story begins with the crash of the zeppelin IFS Zephyr, of which the protagonist is the only survivor, which leads them throughout the land in search of answers. The game employs an isometric perspective and features an open game world where the protagonist can travel unhindered.

Gameplay in Arcanum consists of traveling through the game world, visiting locations and interacting with the local inhabitants, typically in real-time. Occasionally, inhabitants will require the player's assistance in various tasks, which the player may choose to solve in order to acquire special items, experience points, or new followers. Many quests offer multiple solutions for the player, depending on their playing style, which may consist of combat, persuasion, thievery, or bribery. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat, which can be real-time or turn-based.


...
Wikipedia

...