Fallout 2 | |
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Fallout 2, A post-nuclear role playing game
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Developer(s) | Black Isle Studios |
Publisher(s) | Interplay Entertainment |
Director(s) |
Tim Cain Chris Avellone |
Producer(s) |
Brian Fargo Eric DeMilt Fred Hatch |
Designer(s) | Chris Avellone Matthew J. Norton |
Programmer(s) | Jesse Reynolds Chris Jones Robert Hertenstein |
Artist(s) | Gary Platner Jason D. Anderson Leonard Boyarsky |
Writer(s) | Tim Cain R. Scott Campbell Jason Taylor |
Composer(s) | Mark Morgan |
Series | Fallout |
Platform(s) | |
Release date(s) | September 30, 1998 |
Genre(s) | Role-playing |
Mode(s) | Single player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 87% |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
GamePro | 5/5 |
GameSpot | 8.8/10 |
IGN | 8.9/10 |
PC Gamer (US) | 89% |
Award | |
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Publication | Award |
PC Gamer | #3 Best RPG of All Time (2015) |
Fallout 2: A Post Nuclear Role Playing Game is a role-playing open world video game developed by Black Isle Studios and published by Interplay in September 1998. While featuring a considerably larger game world and a far more extensive storyline, it largely uses similar graphics and game mechanics to those of Fallout.
The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the war. It tells the story of the original hero's descendant and their quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK).
Fallout 2 is a role-playing open world video game. The player is free to move at will until they enter into combat. Combat gives them a number of action points to move, fire, check their equipment, reload and the like. When a player uses up all of their action points, they end their turn and enemies start theirs. If the player survives unharmed, he or she has their action points restored. Injuries and poisons can reduce the number of action points available both in a single term and semi-permanently until combat ends and the player can be treated. Combat and completion of jobs or quests rewards the player with experience points with which they can level up their characters and apply beneficial perks to become more suited to the dangerous post-apocalyptic world. General gameplay consists of traveling and interacting with local inhabitants and organizations to complete goals and aid or inhibit the NPCs. The player's actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage and sex are present.
Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.
In 2241, the primitive town Arroyo suffers the worst drought on record. Faced with the calamity, the village elder asks the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland. The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on their mission.