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Wasteland 2

Wasteland 2
Wasteland2art.jpg
Cover artwork by Andrée Wallin based on Barry E. Jackson's cover art for the original Wasteland
Developer(s) inXile Entertainment
Publisher(s)
  • WW: inXile Entertainment
(digital) (retail)
Distributor(s)
  • EU: Deep Silver
Director(s) Brian Fargo
Producer(s) Chris Keenan
Designer(s)
Programmer(s) John Alvarado
Artist(s)
  • Andrée Wallin
  • Josh Jertberg
Writer(s)
Composer(s) Mark Morgan
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux,PlayStation 4, Xbox One
Release Microsoft Windows, OS X, Linux
  • WW: September 19, 2014
Director's Cut
Microsoft Windows, OS X, Linux
  • WW: October 13, 2015
PlayStation 4, Xbox One
  • NA: October 13, 2015
  • WW: October 16, 2015
Genre(s) Role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 80.70%
Metacritic 81/100
Review scores
Publication Score
Destructoid 8/10
Eurogamer 8/10
Game Informer 8.75/10
GameSpot 8/10
GameTrailers 8.6/10
IGN 8.4/10
Joystiq 3/5 stars
VideoGamer.com 6/10
PC Gamer 83/100
Hardcore Gamer 3.5/5
Award
Publication Award
PC World Game of the Year

Wasteland 2 is a post-apocalyptic role-playing video game developed by inXile Entertainment , published by Deep Silver and distributed by Square Enix in North America for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One. It is the first official sequel to the 1988 video game Wasteland (though 1990's Fountain of Dreams, the cancelled Meantime, and the original Fallout from 1997 were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. After the postponement of the original release date from October 2013, it was released on September 19, 2014. An enhanced version of the game, named Wasteland 2: Director's Cut, was released on October 13, 2015.

Wasteland 2 features a semi-overhead view with a rotatable camera. It is a turn-based and party-based role-playing game with tactical combat. The player's party has room for seven characters, including the four player-designed characters and up to three non-player characters (NPCs). The player characters are highly customizable and the player's choice of statistics, skills, and appearance gives them an individualized personality. The non-player characters in the party each have their own personality, motivations, opinions, and agendas.


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