Wasteland 2 | |
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Cover artwork by Andrée Wallin based on Barry E. Jackson's cover art for the original Wasteland
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Developer(s) | inXile Entertainment |
Publisher(s) |
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Distributor(s) |
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Director(s) | Brian Fargo |
Producer(s) | Chris Keenan |
Designer(s) | |
Programmer(s) | John Alvarado |
Artist(s) |
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Writer(s) |
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Composer(s) | Mark Morgan |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux,PlayStation 4, Xbox One |
Release |
Microsoft Windows, OS X, Linux
Microsoft Windows, OS X, Linux
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 80.70% |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
Eurogamer | 8/10 |
Game Informer | 8.75/10 |
GameSpot | 8/10 |
GameTrailers | 8.6/10 |
IGN | 8.4/10 |
Joystiq | |
VideoGamer.com | 6/10 |
PC Gamer | 83/100 |
Hardcore Gamer | 3.5/5 |
Award | |
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Publication | Award |
PC World | Game of the Year |
Wasteland 2 is a post-apocalyptic role-playing video game developed by inXile Entertainment , published by Deep Silver and distributed by Square Enix in North America for Microsoft Windows, OS X, Linux, PlayStation 4, and Xbox One. It is the first official sequel to the 1988 video game Wasteland (though 1990's Fountain of Dreams, the cancelled Meantime, and the original Fallout from 1997 were considered spiritual successors). The game was successfully crowd funded through Kickstarter, part of a trend of high-profile developers launching projects on the site. After the postponement of the original release date from October 2013, it was released on September 19, 2014. An enhanced version of the game, named Wasteland 2: Director's Cut, was released on October 13, 2015.
Wasteland 2 features a semi-overhead view with a rotatable camera. It is a turn-based and party-based role-playing game with tactical combat. The player's party has room for seven characters, including the four player-designed characters and up to three non-player characters (NPCs). The player characters are highly customizable and the player's choice of statistics, skills, and appearance gives them an individualized personality. The non-player characters in the party each have their own personality, motivations, opinions, and agendas.