Wasteland | |
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Cover art by Barry E. Jackson
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Developer(s) | Interplay Productions |
Publisher(s) | Electronic Arts |
Distributor(s) | inXile Entertainment |
Director(s) | Brian Fargo |
Producer(s) | David Albert |
Designer(s) |
Ken St. Andre Michael A. Stackpole Liz Danforth |
Programmer(s) | Alan Pavlish |
Artist(s) | Todd J. Camasta Bruce Schlickbernd Charles H. H. Weidman III |
Platform(s) | Apple II (original) Commodore 64 MS-DOS Microsoft Windows OS X Linux |
Release date(s) | 1988 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Wasteland is a science fiction open world role-playing video game developed by Interplay and published by Electronic Arts in 1988. The game is set in a futuristic, post-apocalyptic America destroyed by nuclear holocaust generations before. Developers originally made the game for the Apple II and it was ported to the Commodore 64 and MS-DOS. It was re-released for Microsoft Windows, OS X, and Linux in 2013 via Steam and GOG.com, and in 2014 via Desura.
Critically acclaimed and commercially successful, Wasteland was intended to be followed by two separate sequels, but Electronic Arts' Fountain of Dreams was turned into an unrelated game and Interplay's Meantime was cancelled. The game's general setting and concept became the basis for Interplay's 1997 role-playing video game Fallout, which would extend into the Fallout series. Game developer inXile Entertainment released a sequel, Wasteland 2, in 2014, and announced plans to release a third game in winter 2019.
Wasteland's game mechanics are based on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland designers Ken St. Andre and Michael Stackpole. Characters in Wasteland have various statistics (strength, intelligence, luck, speed, agility, dexterity and charisma) that allow the characters to use different skills and weapons. Experience is gained through battle and skill usage. The game generally lets players advance using a variety of tactics: to get through a locked gate, the characters could use their picklock skill, their climb skill, or their strength attribute; or they could force the gate with a crowbar or a LAW rocket.