Guilty Gear X | |
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North American PlayStation 2 cover art
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Developer(s) | Arc System Works |
Publisher(s) |
Sammy Studios
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Designer(s) | Daisuke Ishiwatari |
Programmer(s) | Takashi Suzuki |
Artist(s) | Daisuke Ishiwatari (character) |
Composer(s) | Daisuke Ishiwatari |
Series | Guilty Gear |
Platform(s) | Arcade Dreamcast Microsoft Windows PlayStation 2 Game Boy Advance |
Release date(s) | |
Genre(s) | 2D weapon based fighting |
Mode(s) | Single-player, Multiplayer |
Arcade system | Sega NAOMI |
Aggregate scores | |
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Aggregator | Score |
GameRankings | SDC: 89.33% PS2: 79.70% GBA: 64.97% |
Metacritic | PS2: 79/100 GBA: 67/100 |
Review scores | |
Publication | Score |
Famitsu | SDC: 31/40 PS2: 32/40 |
Game Informer | PS2: 6/10 GBA: 15.5/20 |
GamePro | PS2: GBA: |
GameSpot | PS2: 7.9/10 |
GameSpy | PS2: 87/100 |
GamesRadar | GBA: 3/10 |
GameZone | GBA: 8.0/10 |
IGN | SDC: 8.7/10 PS2: 8.8/10 GBA: 7/10 |
Guilty Gear X Original Soundtrack | |
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Soundtrack album | |
Released | September 20, 2000 |
Length | 56:54 (disc 1) 51:59 (disc 2) |
Label | First Smile Entertainment |
Guilty Gear X Heavy Rock Tracks | |
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Soundtrack album | |
Released | January 17, 2001 |
Length | 71:54 |
Label | First Smile Entertainment |
Guilty Gear X (Japanese: ギルティギア ゼクス Hepburn: Giruti Gia Zekusu?), subtitled By Your Side in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the Guilty Gear series, Guilty Gear X was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002.
Guilty Gear X continues its predecessor's timeline with new characters and gameplay features. Still a four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics.
The fight system has a four-main-attack-button configuration: punch, kick, slash and heavy slash. Players may also launch taunt attacks, with their main objective to reduce the opponent's health to zero in a predetermined time. To win a fight a player must accumulate two points, with each round won earning a point.Guilty Gear X has features common in fighting games: combos, aerial attacks and counterattacks. A new feature is the Roman Cancel, which allows a player to cancel their move and its aftereffects to make other attacks.