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Guilty Gear X

Guilty Gear X
GuiltyGearXCover.jpg
North American PlayStation 2 cover art
Developer(s) Arc System Works
Publisher(s)
Designer(s) Daisuke Ishiwatari
Programmer(s) Takashi Suzuki
Artist(s) Daisuke Ishiwatari (character)
Composer(s) Daisuke Ishiwatari
Series Guilty Gear
Platform(s) Arcade
Dreamcast
Microsoft Windows
PlayStation 2
Game Boy Advance
Release date(s)
Genre(s) 2D weapon based fighting
Mode(s) Single-player, Multiplayer
Arcade system Sega NAOMI
Aggregate scores
Aggregator Score
GameRankings SDC: 89.33%
PS2: 79.70%
GBA: 64.97%
Metacritic PS2: 79/100
GBA: 67/100
Review scores
Publication Score
Famitsu SDC: 31/40
PS2: 32/40
Game Informer PS2: 6/10
GBA: 15.5/20
GamePro PS2: 4/5 stars
GBA: 3.5/5 stars
GameSpot PS2: 7.9/10
GameSpy PS2: 87/100
GamesRadar GBA: 3/10
GameZone GBA: 8.0/10
IGN SDC: 8.7/10
PS2: 8.8/10
GBA: 7/10
Guilty Gear X Original Soundtrack
Soundtrack album
Released September 20, 2000
Length 56:54 (disc 1)
51:59 (disc 2)
Label First Smile Entertainment
Guilty Gear X Heavy Rock Tracks
Soundtrack album
Released January 17, 2001
Length 71:54
Label First Smile Entertainment

Guilty Gear X (Japanese: ギルティギア ゼクス Hepburn: Giruti Gia Zekusu?), subtitled By Your Side in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the Guilty Gear series, Guilty Gear X was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002.

Guilty Gear X continues its predecessor's timeline with new characters and gameplay features. Still a four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics.

The fight system has a four-main-attack-button configuration: punch, kick, slash and heavy slash. Players may also launch taunt attacks, with their main objective to reduce the opponent's health to zero in a predetermined time. To win a fight a player must accumulate two points, with each round won earning a point.Guilty Gear X has features common in fighting games: combos, aerial attacks and counterattacks. A new feature is the Roman Cancel, which allows a player to cancel their move and its aftereffects to make other attacks.


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Wikipedia

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