Fire Emblem Awakening | |
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Packaging artwork released for all territories.
(with some regional variations) |
|
Developer(s) |
Intelligent Systems Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Kouhei Maeda Genki Yokota |
Producer(s) | Toru Narihiro Hitoshi Yamagami |
Artist(s) | Toshiyuki Kusakihara Yūsuke Kozaki |
Writer(s) | Kouhei Maeda Nami Komura Masayuki Horikawa Yuichi Kitaoka Sou Mayumi Shuntaro Ashida |
Composer(s) | Hiroki Morishita Rei Kondoh |
Series | Fire Emblem |
Platform(s) | Nintendo 3DS |
Release date(s) | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 92/100 (72 reviews) |
Review scores | |
Publication | Score |
1UP.com | A– |
Destructoid | 9/10 |
EGM | 9/10 |
Eurogamer | 10/10 |
Famitsu | 36/40 |
Game Informer | 9/10 |
GameSpot | 8.5/10 |
GameTrailers | 8.5/10 |
IGN | 9.6/10 |
Polygon | 8.5/10 |
Fire Emblem Awakening (Japanese: ファイアーエムブレム 覚醒 Hepburn: Faiā Emuburemu: Kakusei?) is a tactical role-playing video game, developed by Intelligent Systems and Nintendo SPD and published by Nintendo for the Nintendo 3DS handheld video game console in April 2012 in Japan, and April 2013 outside Japan. It is the eleventh entry in the Fire Emblem series, and the first to be developed for the Nintendo 3DS. The gameplay, like previous Fire Emblem games, focuses on tactical movement of characters across a battlefield fighting enemy units. Other features include the ability to build relationships between the characters to improve their abilities, adjustable difficulty levels, a mode that disables the permanent death of characters, and multiple camera perspectives in battle.
The story of Awakening takes place 2000 years after the events of the original Fire Emblem and Fire Emblem Gaiden, focusing on a group of soldiers from the kingdom of Ylisse. The player controls a customized Avatar suffering from amnesia. The Avatar is taken in by Chrom, the prince of Ylisse, and his personal army. Over the course of the story, the Avatar aids Chrom's army in defending Ylisse from monsters called the Risen, and attacks from the hostile nation of Plegia.
Development of Fire Emblem Awakening began in 2010, with multiple veterans of the Fire Emblem series filling key development roles. Development was handled by Intelligent Systems with supervision from Nintendo. As the series had seen declining sales with previous installments, Awakening was designed as the possible last entry in the series, with elements from all previous Fire Emblem games incorporated. Due to the 3DS still being fine tuned by developers, the team's decisions for content and graphics were made based on what they thought was feasible for what they had available to them. However, some gameplay options and proposals were met with mixed feelings, such as the option to disable permanent character death, a staple to the Fire Emblem franchise.