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Fire Emblem Gaiden

Fire Emblem Gaiden
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Developer(s) Intelligent Systems
Publisher(s) Nintendo
Director(s) Shouzou Kaga
Producer(s) Gunpei Yokoi
Designer(s) Shouzou Kaga
Artist(s) Naotaka Ohnishi
Satoshi Machida
Toshitaka Muramatsu
Writer(s) Shouzou Kaga
Composer(s) Yuka Tsujiyoko
Series Fire Emblem
Platform(s) Famicom
Release
  • JP: March 14, 1992
Genre(s) Tactical role-playing game
Mode(s) Campaign

Fire Emblem Gaiden is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series, and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her adopted sibling and childhood friend, Alm.

The development began after the commercial success of Shadow Dragon and the Blade of Light: original designer and writer Shouzou Kaga returned and assumed the role of director, while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer. Kaga's main concern was addressing pacing issues from the first game, and allowing for a greater connection between players and the characters. The game was a commercial success, selling over 324,000 units as of 2002. It received mixed critical reception and was later compared to Zelda II: The Adventure of Link in its short-lived innovations. Some elements would be used in later Fire Emblem titles. A full remake, titled Fire Emblem Echoes: Shadows of Valentia, is set for a worldwide release on the Nintendo 3DS in 2017.

Fire Emblem Gaiden is a tactical role-playing game set on the continent of Valentia. Players take the role of adopted siblings Alm and Celica, navigating an overworld and having the ability to visit towns where the player may talk to traders to transfer items to the different group or find new units. The overworld is freely navigable, with further areas opening up as the story progresses. The game features two difficulty levels: "Normal" and "Easy". On Easy mode, experience points earned through actions in combat are increased, and items can be exchanged between units beyond vendor stalls.


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