Zelda II: The Adventure of Link | |
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North American box art
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) | Shigeru Miyamoto |
Designer(s) | Kazunobu Shimizu |
Writer(s) | Takashi Tezuka |
Composer(s) | Akito Nakatsuka |
Series | The Legend of Zelda |
Platform(s) | |
Release date(s) | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 78.14% (NES) 68.88% (GBA) |
Metacritic | 73 / 100 (GBA) |
Review scores | |
Publication | Score |
1UP.com | 65 / 100 (GBA) |
AllGame |
(NES) (GBA) |
Dragon | (NES) |
Famitsu | 36 / 40 (NES) |
GameSpot | 6.9 / 10 (GBA) |
IGN | 8.5 / 10 (GBA) |
Nintendo Power | 72 / 100 (GBA) |
Play | 91% (NES) |
Zelda II: The Adventure of Link (Japanese: リンクの冒険 Hepburn: Rinku no Bōken?, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in the The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing elements, however, was a significant departure from its predecessor. As of 2016[update], the game remains the only technical sequel to the original title, as all other entries in the series either are prequels or take place in an alternative reality, according to the official Zelda timeline.