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Dragon's Dogma

Dragon's Dogma
DragonsDogma.jpg
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Hideaki Itsuno
Producer(s) Hiroyuki Kobayashi
Designer(s) Yoichiro Ikeda
Programmer(s) Yoshiharu Nakao
Artist(s) Daigo Ikeno
Writer(s) Bingo Morihashi
Haruo Murata
Composer(s) Tadayoshi Makino
Rei Kondoh
Inon Zur
Masayoshi Ishi
Engine MT Framework
Platform(s)
Release date(s) PlayStation 3, Xbox 360
  • NA: May 22, 2012
  • JP: May 24, 2012
  • AU: May 24, 2012
  • EU: May 25, 2012
Dark Arisen
PlayStation 3, Xbox 360
  • NA: April 23, 2013
  • JP: April 25, 2013
  • EU: April 26, 2013
Microsoft Windows
  • WW: January 15, 2016
Genre(s) Action role-playing,hack and slash
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (PS3) 78/100
(X360) 75/100
Review scores
Publication Score
Eurogamer 8/10
Famitsu 34/40
G4 4/5
Game Informer 8.5/10
Game Revolution 4.5/5 stars
GamesMaster 84%
GameSpot 8/10
GamesTM 8/10
GameTrailers 8.7/10
IGN 7.5/10
OPM (UK) 8/10
OPM (AU) 8/10
OXM (UK) 8/10
Play 4.8/10
PSM 8.5/10
Digital Spy 4/5 stars
RPGamer 4/5
The Guardian 4/5 stars
The Telegraph 4/5 stars
Aggregate score
Aggregator Score
Metacritic (PC) 81/100
(PS3) 80/100
(X360) 77/100
Review scores
Publication Score
Eurogamer 9/10
Game Informer 8.5/10
GameTrailers 8.8/10
IGN (PS3/X360) 7.9/10
(PC) 8.9/10
OPM (AU) 9/10
OXM (UK) 8/10
PC Gamer (US) 81%
Forbes 9/10

Dragon's Dogma (Japanese: ドラゴンズドグマ Hepburn: Doragonzu Doguma?) is a 2012 action role-playing video game developed and published by Capcom. The game features an open world fantasy setting, in addition to hack and slash gameplay elements. The game was directed by Hideaki Itsuno and includes other staff members who worked on previous Capcom game series, including Resident Evil, Devil May Cry, and Breath of Fire.

Following the game's positive critical reception, Capcom stated it would consider a possible sequel in the future, with Dragon's Dogma Online later being announced in January 2015. A version for Microsoft Windows, ported by QLOC, was released on January 15, 2016.

The player is able to select between various vocations: Fighter, Strider, Mage, Warrior, Mystic Knight, Ranger, Assassin, Sorcerer, and Magic Archer. Gender choice and appearance settings are also available. The vocation, or class system, changes gameplay and tactical options available to the player. For example, the Fighter has abilities that focus on hack and slash combat and the Strider is skilled at climbing large enemies.

One of the game's main innovations is the "pawn" system. While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue orders to them, including "Go," "Help" and "Come." One of the party members is a non-playable character (NPC) and belongs to the main character's world, while the other two party members are NPCs borrowed from other players by connecting online or are locally generated by the game. The party members, referred to as pawns, can talk, seek the main character's help, and provide information about enemies. The player must work on strengthening the main character and the party members. The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons. The pawn system also features social networking features.


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