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Body Harvest

Body Harvest
Body Harvest
North American Nintendo 64 cover art
Developer(s) DMA Design
Publisher(s)
Director(s) John Whyte
Designer(s) John Whyte
Alan Davidson
Richard Ralfe
Lorne Campbell
Stacey Jamieson
Adam Fowler
Artist(s) Stacey Jamieson
Composer(s) Stuart Ross
Allan Walker
Platform(s) Nintendo 64
Release
  • EU: September 30, 1998
  • NA: October 20, 1998
Genre(s) Action-adventure, third-person shooter
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 73/100
Review scores
Publication Score
AllGame 3/5 stars
Edge 8/10
EGM 8.25/10
Game Informer 7.75/10
Game Revolution D+
GameSpot 7/10
IGN 8.4/10
Nintendo Power 8.1/10

Body Harvest is an action-adventure video game for the Nintendo 64 video game console, developed by DMA Design. It was intended to be a Nintendo 64 launch title, but was delayed due to its original publisher, Nintendo, having issues with the game's violent themes, and eventual dropping of the title, leaving DMA to find a new publisher. It was eventually published by Midway Games and Gremlin Graphics in September 1998.

In Body Harvest, players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has returned once every 25 years to "harvest" the human population of earth for their organic material. Being in possession of a time travel device, Drake must return to the past and do battle in five areas over a 100-year period that covers World War I-era Greece, Java in the 1940s, the United States in the 1960s, Siberia in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the game's boundaries.

The opening text tells of how an alien force has harvested the population of Earth over a 100-year time period. Every 25 years they would land and imprison whole areas in shields that prevented anyone from leaving and any outside help getting in. The aliens would harvest the population of the area within a time limit of one day before moving on to another area. After repeating this several times they would teleport back to their homeworld, an artificially created comet, before returning exactly 25 years later as it has completed its orbit around the nearby star systems back to earth. Greece was the first targeted area in 1916, southern Spain was second, eastern Canada was third, and the south island of Japan was fourth. In 1941 the first targeted area was Java. In 1966 it was the U.S (presumably somewhere in the southwest in between Nevada and Arizona) and finally in 1991 it was Siberia. The player only has to stop the aliens in the first area that they target in order to save every future targeted area of that time period.


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Wikipedia

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