Wolfenstein: The New Order | |
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Developer(s) | MachineGames |
Publisher(s) | Bethesda Softworks |
Director(s) |
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Producer(s) |
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Designer(s) | Jerk Gustafsson |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | |
Series | Wolfenstein |
Engine | id Tech 5 |
Platform(s) | |
Release date(s) |
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Genre(s) | First-person shooter, action-adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 81/100 (XONE) 79/100 (PS4) 79/100 |
Review scores | |
Publication | Score |
Destructoid | 7.5/10 |
Eurogamer | 6/10 |
Game Informer | 8/10 |
GameSpot | 8/10 |
GamesRadar | |
Giant Bomb | |
IGN | 7.8/10 |
Joystiq | |
Polygon | 9/10 |
VideoGamer.com | 6/10 |
Digital Spy | |
Metro (UK) | 9/10 |
The Guardian |
Wolfenstein: The New Order is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game is the seventh main entry in the Wolfenstein series and the sequel to 2009's Wolfenstein. Set in alternative history 1960s Europe in a world where the Nazis won the Second World War, the single-player story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world.
The game is played from a first-person perspective and most of its levels are navigated on foot. The story is arranged in chapters, which players complete in order to progress through the story. A morality choice in the prologue alters the game's entire storyline; some characters and small plot points are replaced across timelines. The game features a variety of weapons, most of which can be dual wielded. A cover system is also present.
Development began in 2010, soon after id Software gave MachineGames the rights for the franchise. The development team envisioned Wolfenstein: The New Order as a first-person action-adventure game, taking inspiration from previous games in the series and particularly focusing on the combat and adventure elements. The game attempts to delve into character development of Blazkowicz, unlike its predecessors—a choice from the developers to interest players in the story. They also aimed to portray him in a heroic fashion.