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Bethesda Softworks

Bethesda Softworks LLC
Subsidiary
Industry Video game industry
Founded 1986; 31 years ago (1986) in Bethesda, Maryland, U.S.
Founder Christopher Weaver
Headquarters Rockville, Maryland, U.S.
Area served
Worldwide
Key people
Vlatko Andonov (President)
Products List of Bethesda Softworks video games
Parent
  • Media Technology Limited (1986–1999)
  • ZeniMax Media (1999–present)
Divisions Bethesda Game Studios
Website bethsoft.com

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 in Bethesda, Maryland as a division of Media Technology Limited, and nowadays is a wholly owned subsidiary of ZeniMax Media. Originally a video game developer itself, Bethesda Softworks now acts as the publisher for their in-house development team, Bethesda Game Studios, and ZeniMax Media's subsidiaries, ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and BattleCry Studios.

Bethesda Softworks was founded by Christopher Weaver in Bethesda, Maryland in 1986 as a division of Media Technology Limited, an international engineering research and development firm founded by members of the Architecture Machine Group at the Massachusetts Institute of Technology (MIT), of which Weaver was founder and CEO.

Christopher Weaver, company President Vlatko Andonov recalls, had originally wanted to call the company "Softworks", but found the name taken. "So, our founder, sitting at his kitchen table in Bethesda decided after laborious thought to add Bethesda to Softworks and there you have it!"

The company's founder, Chris Weaver, had, by Arena's release, transformed the company from a committee-run organization to one run which had to follow "a single person's vision": his. "For 18 years," Weaver stated, "from 1981 through 1999, all the money that was invested in the company was my own." Prior to creating Bethesda, Weaver had worked at MIT on "speech parsers, graphic interface and synthesized worlds - what people now call virtual reality...bleeding edge stuff." He had worked in news broadcast directing at NBC and as the Director of Technology Forecasting for ABC, eventually becoming Chief Engineer to the United States House Energy Subcommittee on Communications, Technology and the Internet.


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